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Poison is a Status Effect that causes a Doodle to lose an eighth of its max health every turn. Poison can be cured via Antidote in or out of battle.

Trivia[]

  • Poison is wildly linked to the type of the same name, as further evidenced by the Antidote having a poison symbol.
  • Poison is also related to, but is not to be confused with, the status effect Disease.

Moves That Can Cause Poison[]

Poison (Status Effect) Moves Type Category Description Power Accuracy Uses
Belch Support The user belches in the direction of the target, making them poisoned. Metal, Crystal, and Poison are immune. -- 80% 20
Chemical Breath Magical The target is hit with a blast of chemical breath. This move's type and effect changes depending on what Doodle is using it. 80 100% 10
Goo Blast Magical Launches a ball of unsanitary goo at the target. This has a 20% chance of poisoning. 80 100% 10
Lingering Poison Support The user sets up poison on the opponent's side. If any Doodle gets sent out into the poison, they get poisoned. Steel and crystal types are immune. Counts as a hazard. Air types are affected, unlike other hazards. Poison types will absorb and get rid of the lingering poison. -- -- 20
Mercury Puddle Magical The user summons a pool of mercury underneath the target, having a chance to poison. (20% chance to poison) 65 100% 20
Murmur Support Inflicts a random status effect on the opponent. Does not inflict the status if the target is immune to that status effect. -- 85% 5
Poison Gas Support The user creates poison gas, trying to make the target poisoned. Steel, crystal, and poison types are immune. -- 70% 25
Poison Punch Physical User imbues its fists with poison and takes a punch at the target. Has a 15% chance to poison the target. 70 100% 15
Poison Spores Support The user scatters spores that causes poison. Plant, poison, steel, and crystal types are immune. -- 75% 35
Sulfur Plume Magical An eruption of toxic sulfur gas, decreasing the user's defense and magical defense after use. Has a high chance to poison the target(40% chance). 120 80% 5
Tainted Water Magical Summons a wave of dirty water at the opposing team that can poison(20% chance). If it's raining, this attack always poisons. 80 100% 10
Venom Bite Physical User imbues its fangs with venom and takes a bite at the target. Has a 10% chance to poison the target. 65 100% 15
Venom Lacerate Physical Imbues claws or a weapon with poison and then lacerates in a criss cross pattern. 10% chance to poison. This is a slashing move. 85 100% 10
Venomous Sting Physical Stings the target with a poisonous barb. Has a 30% chance to poison. 40 100% 30
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