Move List[]
A move is a skill a Doodle can use when in battle. A Doodle can learn and employ between one and four moves at times of reaching a specific level, or by using a scroll. When in battle, a Doodle can use only one move each turn. It should be noted that no single Doodle is able to learn every move; indeed, each Doodle has a predetermined set of moves that they can learn, which is influenced by its type and concept. As a Doodle levels up, it will have a range of moves to learn and to unlearn, from which the player must make a decision. Evolved Doodles will generally have a larger pool of moves, but those which do not have any further evolution can also expand their existing pool of moves by using scrolls. Scrolls enable a Doodle to learn a unique move which it may have otherwise not been able to naturally obtain.
Types of moves[]
There are three types of moves: physical, magical and support moves. Of the three, physical and magical moves directly inflict damage, whereas support moves do not. Support moves include moves that change the weather, inflict status effects, or moves that raise or lower the stats of a Doodle, among other effects. Physical moves deal damage depending on the difference between the Attack stat of the attacking Doodle and the Defense stat of the opposing Doodle. Likewise, Magical moves inflict damage depending on the difference between the Magical Attack stat of the attacking Doodle and the Magical Defense stat of the opposing Doodle.
If more than one Doodle attempts to use a move in the same turn, the order in which moves are used is determined by the Speed stat and whether the move in question has priority. The Accuracy stat affects whether the move will hit or miss the opposing Doodle. Damage dealt by a move is determined by its power, among other variables. Some damaging moves have additional effects, such as being able to inflict status conditions. The number of times each move can be used is restricted by a number value which, if depleted, cannot be used any further. However, this number will vary depending on the move.
Moves learnt previously or from previous levels that are forgotten can be re-learnt from the move relearner in Graphite Lodge, Social Park, or DoodleCo Printing Facility.
Basic Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Allure | Support | The user allures the target into following them around. This greatly lowers the target's speed. | -- | 100% | 20 | |
Armor Break | Support | The user breaks their armor, lowering their defense and magic defense stat, but greatly boosting its attack, magical attack, and speed. | -- | -- | 10 | |
Armor Up | Support | The user conceals its weakspots, boosting its defense. | -- | 100% | 40 | |
Bark | Support | Barks aggressively, annoying the target and lowering their defense and magic defense. | -- | 100% | 40 | |
Blowup Blast | Physical | User sacrifices themselves to do a lot of damage to everyone. User faints on hit. | 250 | 100% | 5 | |
Body Slam | Physical | The user crashes into the opponent with a full body slam. | 85 | 100% | 15 | |
Boring Show | Support | The user puts on a boring show, putting the target to sleep. | -- | 60% | 5 | |
Calming Melody | Support | The user whistles a calming melody, putting the target to sleep if it hits. | -- | 60% | 15 | |
Careless Assault | Physical | The user, not caring about defense, charges into the target. This hurts the user a lot. User takes 25% of damage in recoil. | 120 | 100% | 10 | |
Center of Attention | Support | The user becomes the center of attention, making them the prime target for all the enemy's attacks. Will automatically fail if used in succession. This move is primarily for Double Battles. | -- | -- | 20 | |
Charge | Physical | The user charges the target, doing damage. | 40 | 100% | 30 | |
Chemical Breath | Magical | The target is hit with a blast of chemical breath. This move's type and effect changes depending on what Doodle is using it. | 80 | 100% | 10 | |
Claw Swipes | Physical | Swipes target. This attack hits 2-5 times. | 15 | 90% | 15 | |
Climate Shot | Magical | The user gathers particles from the weather to form a projectile, and then blasts it of the target. The typing of this move depends on the current weather. | 90 | 100% | 15 | |
Coil | Support | The user coils up. This boosts its Attack and speed stats as well as its accuracy. | -- | 100% | 20 | |
Combo Support | Support | The user gets ready to combo with its ally. The ally does 50% more damage on its next attack. This move is primarily for Double Battles. | -- | -- | 20 | |
Crit Up | Support | The user boosts all allies' crit chance for 5 turns. Boosts critical hit ratio by 2x for the entire team. Stacks with other critical hit boosting moves/items, but not itself. | -- | -- | 10 | |
Crocodile Tears | Support | The user cries up a storm. This lowers the target's magic defense. | -- | 100% | 20 | |
Cutesy Glare | Support | The user glares at the target with a cute look. It greatly lowers the target's attack. | -- | 100% | 20 | |
Disarm | Physical | The user disarms the target, removing the target's held item. | 60 | 100% | 10 | |
Dispose | Physical | The user disposes of any hazards on their side of the field. | 50 | 100% | 10 | |
Do Nothing | Support | The user does nothing. (Given to Doodles who lose one of their moves WITHOUT a replacement being given) . | -- | -- | 1 | |
Entertain | Support | The user entertains the target with various means. This greatly lowers their attack. | -- | 90% | 30 | |
Equality | Magical | This attack move cuts down the target's health to equal the user's health. | -- | 100% | 5 | |
Focus | Support | The user focuses, enabling it to hit its next move regardless of the target's evasiveness. Also enables Basic and Melee-type moves to hit Spirit types. | -- | 100% | 15 | |
FTL Assault | Physical | The user barrages the target with strikes that are faster than light itself. This move always goes first. +1 Priority. | 80 | 100% | 5 | |
Glancing Blow | Physical | The user does a non-lethal strike at the target. The target is left with at least 1 health. If this is used on a doodle with 1HP, it will deal no damage. | 40 | 100% | 40 | |
Harden | Support | The user hardens its body, boosting its defense. | -- | 100% | 40 | |
Haste | Support | The user speeds up, greatly increasing its speed. | -- | -- | 10 | |
Headbutt | Physical | User headbutts the target. Has a 20% chance to flinch. | 60 | 100% | 20 | |
Heal | Support | Using magic, the user restores half their health. | -- | -- | 5 | |
Hide | Support | The user hides, boosting its evasion, but lowering its accuracy. | -- | 100% | 25 | |
Hop | Physical | The user hops into the target. | 40 | 100% | 30 | |
Howl | Support | The user howls, boosting its attack. | -- | 100% | 40 | |
Hype Up | Support | The user hypes up their ally. The ally's attack and magic attack are boosted. This move is primarily for Double Battles. | -- | -- | 10 | |
Hyper Scream | Magical | The user screams at the top of its lungs, doing massive damage. Has a 20% chance to cause flinch. | 110 | 80% | 5 | |
Hyper Voice | Magical | The user sends soundwaves at the opposing team. | 90 | 100% | 10 | |
Jolly Dance | Support | The user does a happy jig, increasing its defense and magic defense. | -- | 100% | 10 | |
Lick | Physical | The user licks the target with its tongue, having a 30% chance to lower the target's attack. | 30 | 100% | 30 | |
Marking Bite | Physical | A bite that's main purpose is to mark the target. This attack marks the target if it hits. Inflicts Marked onto the target. | 80 | 100% | 20 | |
Multi-Hit | Physical | The user hits the enemy multiple times. This move hits 2-5 times. | 15 | 90% | 15 | |
Multi-Smack | Physical | Smacks the target repeatedly. This attack hits 2-5 times. | 20 | 90% | 15 | |
Panhandle | Support | The user begs for money. Only works one time per battle. | -- | -- | 10 | |
Party! | Support | The user convinces the opposing team to party with it. This creates an opening, lowering their defense and magical defense. | -- | 100% | 20 | |
Patchwork | Support | The user uses thread to tie up the foe and trip them, drastically lowering their speed. | -- | 100% | 5 | |
Pirouette | Magical | The user spins and attacks. This attack always does 40 damage. | -- | 100% | 15 | |
Preparation | Support | The user prepares its next attack. The next time the user attacks, it does more damage. The user's next attack deals 50% more damage. | -- | -- | 30 | |
Protect | Support | The user protects itself from the next attack. Fails automatically if used in succession. +6 Priority. | -- | -- | 10 | |
Purl Stitch | Physical | The user attempts to stitch the opponent together. This move hits 2-4 times. | 30 | 90% | 5 | |
Quick Strike | Physical | The user attacks quickly. This move always goes first. +1 Priority. | 40 | 100% | 15 | |
Relief | Support | The user patches up the target, healing them by half their health. This move is primarily for Double Battles. | -- | -- | 10 | |
Roll | Physical | The user rolls into the enemy, doing damage. | 55 | 100% | 15 | |
Sad Zone | Support | The user makes the target sad. It lowers the target's defense and magical defense. Lowers the target's defense and magic defense by 1 stage. | -- | 90% | 20 | |
Scapegoat | Support | The user creates a training dummy for itself using some of its HP. The substitute serves as the user's scapegoat, taking damage for them. User loses 25% of their HP to create a scapegoat. If the damage received by the scapegoat exceeds 25% of the user's HP, the scapegoat fades. Makes the user immune to most status inflicting or stat lowering support moves while the scapegoat is active. | -- | -- | 10 | |
Scram | Support | The user runs away to their tamer to switch places with a party doodle. This move always goes last. -1 Priority. | -- | -- | 10 | |
Screech | Support | The user makes an extremely annoying sound at the target. This greatly lowers their defense. | -- | 90% | 30 | |
Shellshock | Magical | The user attacks using its shell. Has a 10% chance to paralyze. | 60 | 100% | 15 | |
Shield Bash | Physical | User bashes the target with its shield or armor. This attack uses the user's defense stat to calculate damage. | 75 | 100% | 10 | |
Slash | Physical | A basic slash attack. | 70 | 100% | 10 | |
Smack | Physical | Smacks target with its body or hands. | 40 | 100% | 30 | |
Smokescreen | Support | Covers the user in a smokescreen, boosting its evasion. Boosts evasion by 1 stage. | -- | 100% | 25 | |
Squeak | Support | The user squeaks, trying to gain sympathy points. The opposing team's attack are lowered. | -- | 100% | 40 | |
Starbreaker | Physical | This move does more damage the less stars the user has. The base power of this move is 20, increasing by 20 for every star below 6 the user has (Max 120BP). | Varies | 100% | 10 | |
Subterfuge | Physical | The user launches a surprise attack and makes the target flinch. It only works on the first turn each time the user enters battle. +2 priority. | 30 | 100% | 10 | |
Swagger Dance | Support | The user does a strange dance, increasing its defense, magic defense, and speed. | -- | 100% | 20 | |
Swipe | Physical | Swipes target. | 35 | 100% | 30 | |
Tail Smack | Physical | Smacks target with its tail. | 60 | 90% | 15 | |
Tourniquet | Support | Heals all your party's status effects. | -- | -- | 5 | |
Trap | Support | The user traps the target and prevents them from escaping for 3-5 turns. Traps the target for 3-5 turns unless the user switches out. | -- | 100% | 10 | |
Tri-Elemental Slash | Physical | Once this move is used, this move's type turns into a Fire, Ice, or Spark-type move, cycling through them. | 70 | 100% | 10 | |
Wrap | Physical | User wraps its body from the target, preventing them from escaping. Traps and inflicts 6% of the opponents HP for 3-5 turns. Trap and damage over time for 3-5 turns, ends if the user swaps out. | 30 | 100% | 20 | |
Yarn Snare | Support | The user sets up a yarn snare on the opponent's side. If any Doodle gets sent out onto the yarn snare, the snare lowers its attack. This move is an entry hazard. | -- | -- | 20 |
Fire Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Boil Bomb | Magical | User shoots boiling hot water at the enemy. 40% chance to burn Water-types. | 70 | 100% | 10 | |
Burning Orb | Support | The user sends a small burning orb at the target with the intention to cause a burn. If it hits, cause a burn. Fire types are immune. | -- | 75% | 10 | |
Fiery Bite | Physical | User imbues its fangs with fire and takes a bite at the target. Has a 20% chance to burn the target. | 65 | 100% | 15 | |
Fiery Punch | Physical | User imbues its fists with fire and takes a punch at the target. Has a 15% chance to burn the target. | 70 | 100% | 15 | |
Fiery Slash | Physical | Imbues claws with fire and then slashes in a criss cross pattern. 10% chance to burn. | 80 | 100% | 10 | |
Fireball | Magical | Shoots a fire ball at the enemy. Has a 10% chance to burn. | 85 | 100% | 10 | |
Firebolt | Magical | Shoots a weak fire bolt at the enemy. Has a 10% chance to burn. | 40 | 100% | 25 | |
Firecracker | Physical | The user turns its body into a literal firework. It hurts the user for the same amount of damage that it does. | 85 | 100% | 15 | |
Flame Rattle | Magical | The doodle shoots a flame from its rattle, doing damage. Does even more damage if the target is frozen or burned. Damage doubles if the target is frozen or burned. | 50 | 100% | 10 | |
Flame Shield | Support | The user summons fire shields around them, protecting them from attacks. If a doodle hits the user with a magic attack, the shied reacts by shooting a Firebolt back. | -- | -- | 10 | |
Flames of Gehenna | Magical | The user summons flames from Gehenna, heavily causing harm to the target. Causes damage to the target at the end of each turn until they switch out.
Deals 12% of the target's HP each turn until they switch out. |
150 | 50% | 5 | |
Forest Fire | Magical | This move does double damage to plant types. | 70 | 100% | 15 | |
Foxfire | Magical | After damaging the opponent, cures a random party member's status effects. | 75 | 100% | 5 | |
Heat Bash | Physical | User strikes the enemy with intense heat. 10% chance to burn. | 75 | 100% | 20 | |
Inflame | Support | The user internally heats up, boosting its magic attack. If the user has a status effect, greatly boost magic attack instead. | -- | -- | 10 | |
Incinerate | Magical | The user burns the target's held item, removing it. This attack does more damage if the target has an held item. | 30 | 100% | 10 | |
Lava Toss | Magical | User tosses lava at the enemy. High chance to burn (30% chance). | 70 | 100% | 20 | |
Raging Bonfire | Physical | A rampaging bonfire attack. It hurts the user a little bit. User receives 1/4 of the damage in recoil. | 120 | 100% | 5 | |
Sizzle | Magical | This attack has a 20% chance to burn. If the target is Food-type, this attack has a 100% chance to burn. | 60 | 100% | 10 | |
Soulfire | Magical | Burn the target's soul. If the target is cursed, do double damage. | 70 | 100% | 10 |
Water Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Aquagel | Support | The user surrounds themselves in a thick jelly, making them immune to fire-type moves and curing status at the end of each turn. | -- | -- | 10 | |
Aqua Cannon | Magical | The user shoots water from its palms with massive force. This greatly lowers the attacker's magical attack. | 140 | 90% | 5 | |
Bubble Shield | Support | The user summons bubble shields around them, protecting them from attacks. If a Doodle hits them with a physical attack, the shields react by shooting a Waterbolt back. | -- | -- | 10 | |
Capsize | Physical | The user rams into the target, intending to capsize them. | 60 | 100% | 20 | |
Croak | Support | The user croaks, boosting its magical attack. | -- | -- | 40 | |
Fin Slash | Physical | The user slashes using its fin. This move has a higher chance to critical hit. 1/6 (16.7%) chance to land a critical hit. | 80 | 100% | 10 | |
Hydro Burst | Magical | The user launches its most powerful Water attack. Has a 20% chance to lower the target's magic defense. | 120 | 80% | 10 | |
Rainmaker | Support | The user performs a ritual, summoning rain to the battlefield. This replaces any other weather effects. Causes it to rain for 3-5 turns. | -- | -- | 10 | |
Rapid Current | Support | The user summons a current to gains speed. If it's raining, drastically increase its speed instead. | -- | -- | 20 | |
Rip Current | Physical | The user unexpectedly rips the current, causing damage. This move is certain to strike first. +1 priority. | 40 | 100% | 15 | |
Rust | Magical | Water is sprayed at the target. This attack is super-effective on Metal-Types. | 60 | 100% | 15 | |
Siren Song | Magical | The user sings an old sailor-tune with malicious intent, doing damage and having a 10% chance to put the target to sleep. | 70 | 100% | 10 | |
Storm Heal | Support | The user uses the power of the ocean to heal itself by a third of their health. If it is raining, heals them by half instead. | -- | -- | 10 | |
Swamp | Support | The user turns the field into a swamp, causing grounded Doodles to lose speed every turn for 5 turns. | -- | -- | 5 | |
Tainted Water | Magical | Summons a wave of dirty water at the opposing team that can poison(20% chance). If it's raining, this attack always poisons. | 80 | 100% | 10 | |
The Flood | Magical | The user creates a potentially apocalyptic flood, doing more damage with each stat buff they have. | 10 | 100% | 10 | |
Tidal Slam | Physical | Rides a tidal wave to slam into the target. Has a 15% chance to flinch. | 100 | 85% | 10 | |
Tsunami | Magical | Summons a tsunami, sending it at all other doodles. | 85 | 100% | 10 | |
Tsunami Drop | Magical | The user picks up the target with a tsunami and then slams them into the ground. This attack does more damage the heavier the opponent. | Varies | 100% | 20 | |
Waterbolt | Magical | Shoots a weak water bolt at the enemy | 50 | 100% | 25 | |
Wave Shot | Magical | The user sends a wave that damages the opposing team that cleanses hazards from both sides of the field. | 30 | 100% | 10 |
Plant Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
1,000 Needles | Physical | The user sprays a barrage of needles at the target. Lowers the user's defense and magical defense. | 120 | 100% | 5 | |
Barb Barrier | Support | The user protects itself for a turn with a barb barrier. If anything makes contact with the barb barrier, they take damage. Fails automatically if used in succession. +6 Priority. | -- | -- | 10 | |
Barkskin | Support | The user fortifies its skin, greatly increasing its defense. | -- | -- | 20 | |
Branch Launch | Physical | The user launches tree branches at the target. | 70 | 100% | 20 | |
Compost | Support | Heals all your party's status effects. | -- | -- | 5 | |
Entangling Vines | Support | The user sets up entangling vines on the opponent's side. If any Doodle gets sent out onto the vines, lower their speed. This is an entry hazard. Doesn't affect Plant-types and Air-types. | -- | -- | 20 | |
Hemlock Hit | Physical | The user attacks with poisonous plants. Has a 20% chance to poison. | 80 | 100% | 10 | |
Leaf Blade | Physical | The user uses a leaf as a weapon and attacks by slicing. High chance to crit. 1/6 (16.7%) chance to land a critical hit. | 90 | 100% | 10 | |
Leaf Sap | Magical | Shoots a nutrient-sucking leaf at the target. Restores the user for half the damage done. | 40 | 100% | 20 | |
Leaf Tornado | Magical | The user summons a tornado with leaves, doing massive damage. This greatly lowers the attacker's magic attack. | 140 | 90% | 5 | |
Life Roots | Support | The user plants its life-healing roots in the ground. At the end of each turn, it heals health. Heals 12% of the user's HP each turn. | -- | -- | 10 | |
Life Sap | Magical | Saps the life of the target. Restores the user for half the damage done. | 90 | 100% | 10 | |
Nature's Guardian | Support | The user is protected by a nature's guardian. If a Doodle hits them with a contact move, has a 50% chance boost all of their stats. 50% chance to boost all stats by 1 stage when hit by a contact move. | -- | -- | 10 | |
Needle Spike | Physical | The user shoots spikes at the target. | 50 | 100% | 20 | |
Paralysis Spores | Support | The user scatters spores that paralyzes the target. Plant and spark types are immune. | -- | 75% | 15 | |
Parasitic Seeds | Support | The user sends parasitic seeds at the target. At the end of each turn, those seeds steals health from the target. Target loses 6% of their HP each turn, and the user restores HP based on the target's HP lost. | -- | 90% | 10 | |
Plant Sap | Magical | Uses plants to sap the life of the target. Restores the user for half the damage done. | 65 | 100% | 15 | |
Pumpkin Spin | Physical | The user spins around inside a pumpkin. This clears hazards on their side of the field. | 50 | 100% | 10 | |
Rage Spores | Support | The user scatters spores that causes the target to rage. | -- | 70% | 15 | |
Sakura Blast | Magical | A spiral of cherry blossoms strikes. Has a 20% chance to confuse the target. | 75 | 90% | 15 | |
Seed Assault | Physical | The user assaults the target with seeds. Has a 20% chance to flinch. | 90 | 100% | 15 | |
Slash and Burn | Physical | The user uses a leaf as a weapon, sets it on fire, and then attacks. Has a 30% chance to burn. | 80 | 100% | 10 | |
Sleep Spores | Support | The user scatters spores that induces sleep. Plant-types are immune. | -- | 75% | 15 | |
Thorns of Wrath | Physical | Attacks furiously with thorns. | 100 | 100% | 10 | |
Thorny Thwack | Physical | Thwacks the target with thorns. Has a 20% chance to flinch the target. | 80 | 100% | 10 | |
Vine Grasp | Magical | The user tries to grasp the target with vines. Damage is calculated by the user's magical attack and the target's physical defense. | 85 | 100% | 10 | |
Wild Growth | Magical | Summons plants to attack the target. May boost all of the user's stats (10% chance). | 60 | 100% | 10 |
Spark Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Crackling Static | Physical | The user attacks by charging themselves up with static electricity and then making contact with the target, dealing damage and paralyzing the target. | 30 | 100% | 20 | |
Electrify | Magical | Zip zaps the target. The next time the user uses a Spark-type attack, it becomes stronger. Doubles the damage of the next Spark type attack used. | 30 | 100% | 30 | |
Electro Bite | Physical | User imbues its fangs with electricity and takes a bite at the target. Has a 20% chance to paralyze the target. | 65 | 100% | 15 | |
Electro Punch | Physical | User imbues its fists with electricity and takes a punch at the target. Has a 15% chance to paralyze the target. | 70 | 100% | 15 | |
Electro Slash | Physical | Imbues claws with lightning and then slashes in a criss cross pattern. 10% chance to paralyze. | 80 | 100% | 10 | |
Energized | Support | The user charges up with electricity, increasing its speed. | -- | -- | 20 | |
Jolt | Magical | The user releases a fast bolt of electricity to strike the target. This move is certain to strike first. +1 Priority. | 40 | 100% | 10 | |
Lightning Kicks | Physical | The user rapidly kicks the target while infused with lightning. This move hits 2-5 times. | 25 | 95% | 10 | |
Quad Strike | Magical | Strikes the target with multiple lightning bolts. This attack hits 4 times. | 25 | 80% | 10 | |
Shock | Magical | Shocks the target. Has a chance to paralyze. Has a 10% chance to paralyze. | 50 | 100% | 25 | |
Shock Therapy | Support | The user shocks themselves into healing a third of their health. If they have a status, heals them by half instead. | -- | -- | 10 | |
Shock Wave | Magical | The user creates a shock wave, doing damage to all other Doodles. | 80 | 100% | 10 | |
Taser | Support | The user shoots a low amperage bolt at the target. If it hits the target, it paralyzes them. Spark and Earth types are immune. | -- | 80% | 15 | |
Thunder Strike | Magical | Summons a lightning bolt to strike the target. Has a 10% chance to paralyze. | 90 | 100% | 10 | |
Thunderstorm | Magical | Summons a giant lightning bolt to strike the foe. Has a 40% chance to paralyze. | 120 | 70% | 5 | |
Zeppelin Zap | Magical | The user gathers electricity and zaps the target. May boost the user's magical attack.(30% chance) | 90 | 90% | 10 |
Beast Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Berserk | Support | The user berserks, becoming enraged and drastically boosting its attack. (User replaces it's current status with rage, and then boosts attack by 3 stages. Fails if the user is already raging.) | -- | -- | 10 | |
Bestial Roar | Magical | User roars at the top of its lungs. This lowers the attack of the target by 1 stage. | 85 | 100% | 10 | |
Bestial Wrath | Physical | User actives its inner beast to devastatingly unleash its most savage attack. Has a 20% chance to flinch the target. | 100 | 100% | 5 | |
Bite | Physical | User bites the target. Has 20% chance to flinch. | 50 | 100% | 20 | |
Call of the Wild | Support | The user calls to the wilds. For the next 5 turns, any allied Doodle that is sent out gets their lowest offensive stat boosted. Entire team gets their lowest offensive stat boosted by 1 stage when sent out for 5 turns. | -- | -- | 10 | |
Crunch | Physical | User crunches the target. Has a 20% chance to lower the target's defense. | 80 | 100% | 10 | |
Double Bite | Physical | The user chomps on the target twice in quick succession. This move hits 2 times. | 40 | 90% | 15 | |
Feral Fury | Magical | The user screeches at the top of their lungs. Has a 10% chance to lower the target's magical defense. | 75 | 100% | 10 | |
Ferocious Onslaught | Physical | The user repetedly barrages the target with beastly bits and/or scratches. This move hits 2~4 times | 30 | 90% | 10 | |
Horn Pierce | Physical | User attacks using its horn. | 50 | 100% | 20 | |
Primal Rage | Support | The user activates its primal rage. Beast-type attacks do more damage. | -- | -- | 10 | |
Savage Blow | Physical | The user attacks the target with no regards to etiquette. This will lower the defense of the user. | 90 | 100% | 10 | |
Sharp Claws | Physical | User attacks using its claws. | 60 | 100% | 20 | |
War Cry | Support | The user shouts an almighty war cry, boosting their attack and speed. | -- | -- | 20 |
Air Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Aerial | Magical | The user whips up a tornado to attack all opposing doodles. | 90 | 100% | 10 | |
Aero Storm | Magical | The user whips up a massive hurricane, doing masive damage. This greatly lowers the attacker's magic attack. | 140 | 90% | 5 | |
Air Strike | Magical | Tears and shreds the enemy with compressed air. This attack has 20% chance to cause vulnerable. | 60 | 100% | 20 | |
Balloon Boost | Support | The user floats in the sky, boosting its evasion but lowering its speed. | -- | 100% | 10 | |
Eagle Eye | Support | The Doodle's next attack will always result in a critical hit. | -- | 100% | 10 | |
Hit-n-Run | Physical | The user attacks the target, and then quickly returns to its owner to switch place with a party Doodle. | 75 | 100% | 5 | |
Jet Strike | Physical | The user unexpectedly soars through the sky, causing damage. This move is certain to strike first. +1 Priority. | 40 | 100% | 15 | |
Nose Dive | Physical | The user dive bombs the target. If it misses, the user is hurt instead. User loses 50% of their HP if this move misses. | 110 | 85% | 10 | |
Peck | Physical | Pecks the enemy with a beak. | 40 | 100% | 30 | |
Shifting Winds | Support | The user uses winds to cleanse hazards from both sides of the field, and boost their speed. | -- | -- | 20 | |
Sylphid | Support | The user creates a wind barrier, doubling all allies speed for 5 turns. Doubles the speed stat of the users's entire team for 5 turns. | -- | -- | 10 | |
Tempest | Magical | The user whips up a storm intended to clear the skies of all weather. | 40 | 100% | 10 | |
Wind Shear | Magical | The user beats its wings at a blinding speed, creating a damaging surge of wind. The power of this attack move is doubled if the target hasn't attacked yet this turn. (Power doesn't double if the target switches out) | 65 | 100% | 15 | |
Wing Slash | Physical | The user slashes using its wings. This move has a higher chance to critical hit. 1/6 (16.7%) chance to land a critical hit. | 80 | 100% | 10 |
Insect Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Antenna Beam | Magical | User shoots a beam from its antenna. This attack has a 10% chance to lower the magical attack of the opponent. | 90 | 100% | 10 | |
Bee Summon | Support | The user summons bees on the opponent's side. If any Doodle gets sent out, they get stung by bees, losing some health. | -- | -- | 20 | |
Entomophobia | Magical | The user causes the target to fear insects, doing damage to their psyche. This attack may cause confusion (20% chance). | 90 | 100% | 10 | |
Fatal Sting | Physical | User injects their stinger into the opponent. User faints on hit. | 150 | 100% | 5 | |
Insect Instinct | Support | If the target is switching out, the user boosts its attack, speed, and accuracy. | -- | -- | ?? | |
Itchy Bite | Physical | It may also make the target flinch(10%) or leave it with paralysis(10%). | 60 | 100% | 15 | |
Mandible Wound | Physical | The ultimate insect move. The user, with its mandible or jaws, does massive damage. | 100 | 100% | 10 | |
Nibble | Physical | The user chews at the opponent with its mandibles or teeth. | 40 | 100% | 30 | |
Quick Sting | Physical | The user haphazardly rushes toward the target with its stinger. This move is certain to strike first. +1 Priority. | 40 | 100% | 15 | |
Skitter | Support | The user skitters on its many legs to boost its speed and accuracy. | -- | 100% | 30 | |
Swaddle | Support | The user swaddles the target in a bunch of bandages, lowering their attack and speed. | -- | 100% | 30 | |
Swarm | Physical | Does more damage the more non-fainted insect Doodles in your party. +15 BP for every non-fainted Insect-Type Doodle on your team, for a maximum of 150BP. | 60 | 100% | 10 | |
Web | Support | The user covers the target in a web, lowering their speed. | -- | 100% | 40 | |
Web Ball | Magical | User shoots a web ball at the target. This attack has a 20% chance to lower the speed of the opponent. | 75 | 100% | 10 |
Earth Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Dirt Lump | Magical | The user casts a dirt ball at the target, doing magical damage. Lowers the target's accuracy. 40% chance to lower the target's accuracy. | 40 | 80% | 25 | |
Earth Lance | Physical | Pointed blades shoot up from the ground. Has a 20% chance to lower the target's defense. | 70 | 90% | 15 | |
Earth Surge | Magical | The user makes the ground underneath shoot up, damaging the opposing doodles. This may lower their magical attack (10% chance). | 90 | 100% | 10 | |
Earthquake | Physical | The user causes a powerful earthquake, doing massive damage. | 100 | 100% | 10 | |
Landslide | Physical | The user causes a giant landslide, doing massive damage. Has a 20% chance to flinch. | 95 | 85% | 10 | |
Mend | Support | The user mends itself, resetting any negative stat changes the user has. | -- | -- | 5 | |
Mud Spit | Magical | The user spits mud at the target, doing magical damage. Lowers the target's accuracy. | 20 | 80% | 25 | |
Pebble | Physical | User throws a pebble at the target. | 50 | 100% | 25 | |
Rumbling Charge | Physical | The user charges at the target while causing the earth to rumble. This attack boosts the user's speed stat. | 50 | 100% | 15 | |
Rusty Roots | Physical | User attacks using old roots. Has a 20% chance to lower the target's speed. | 70 | 90% | 15 | |
Sandstorm | Support | The user performs a ritual, summoning a sandstorm to the battlefield. This replaces any other current weather effects. | -- | -- | 10 | |
Sedimentary Defense | Support | User gathers sediments to surround its body, greatly boosting its defense but greatly lowering its magical defense. If there is a sandstorm, magical defense isn't lowered. | -- | -- | 20 | |
Shale | Support | If it's sandstorming, the user summons a wall made of shale, making the opponent's super-effective attacks do half damage for five turns. | -- | -- | 10 | |
Shatter | Physical | The user shatters the earth beneath the target, breaking any Magical Shields, Crystal Walls, or Shales. | 70 | 100% | 10 | |
Shell Crash | Physical | The user crashes its shell into the target. This attack uses the defense stat to calculate damage. | 80 | 100% | 10 | |
Stalactites | Physical | The user causes stalactites to fall from the ceiling. This move hits 2-5 times. | 25 | 90% | 15 | |
Stampede | Physical | The user rushes forward with the might of hundreds at the target, Trying to crush them underneath their feet. It hurts the user a lot. | 130 | 80% | 5 |
Mind Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Agitate | Support | The user agitates the target, causing rage. | -- | 80% | 15 | |
Enlightenment | Support | The user realizes the secrets of the universe, increasing its magical attack and magical defense | -- | -- | 10 | |
Harmony | Support | The user attempts to sing a harmonic song to put the target to sleep. | -- | 65% | 10 | |
Magical Shield | Support | The user summons a magical shield, making the opponent's magical attacks do half damage for five turns. The user's entire team takes half damage from magical moves for 5 turns. | -- | -- | 10 | |
Meditation | Support | The user enters in a state of deep focus, greatly boosting its magic defense. | -- | 100% | 20 | |
Mind Drain | Magical | Drains the target's mind. Restores the user for half the damage done. | 65 | 100% | 15 | |
Mind Empowerment | Support | The user empowers its mind, greatly boosting its magical attack. | -- | 100% | 20 | |
Mind Power | Magical | Attacks using weak telekinesis. Has a 10% chance to confuse. | 50 | 100% | 25 | |
Psychic Ram | Physical | The user covers itself with psychic energy and attacks. Has a 20% chance to flinch. | 80 | 100% | 20 | |
Psychoforce | Magical | The user releases a shockwave of psychic power. This move has a 15% chance to lower the target's magic defense. | 90 | 100% | 10 | |
Psychokinetic Launch | Magical | The user, using its mind, launches objects at the target. This move does physical damage. Damage is calculated by the user's magical attack and the target's physical defense. | 85 | 100% | 10 | |
Quick Thinking | Support | This Doodle is quick to react in times of duress, boosting their Magical Attack and Speed. | -- | -- | 10 | |
Recombobulate | Magical | The user recombobulates both it and a target. Has a 50% chance to boost a random stat of the user, and lowers a random stat of the target. | 60 | 95% | 10 | |
Rest | Support | The user goes to sleep, restoring all its HP and curing any statuses. Always sleeps for 3 turns before waking up. | -- | -- | 10 | |
Sleep n' Steal | Support | The user tries to put the enemy to sleep, and if it does, removes their held item. | -- | 60% | 5 | |
Trade | Support | The user convinces the target to trade held items. | -- | 100% | 5 | |
Trait Exchange | Support | The user trades traits with the target. | — | 100% | 5 | |
Wide Shield | Support | The user shields itself and its allies from multi-target moves. This move is primarily for Double Battles. | -- | -- | 25 |
Melee Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Adrenaline | Support | Drastically boosts the user's attack power at the cost of health. User sacrifices 50% of their HP to boost attack and magical attack by 3 stages. | -- | 100% | 10 | |
Body Throw | Physical | The user picks up the target and throws them. This attack does more damage the heavier the opponent. | Varies | 100% | 20 | |
Challenge | Support | The user challenges the opponents to a duel, boosting the user's attack and magical attack. The user can't switch out or flee for three turns. | -- | -- | 10 | |
Chi Blast | Magical | The user charges up their chi into a ball and then shoots at the target. | 120 | 70% | 10 | |
Clumsy Swing | Physical | Swings clumsily. Lowers the evasion of the user. | 85 | 100% | 10 | |
Counter Punch | Physical | The power of this attack move is doubled if the user has been hurt by the target in the same turn. This move tends to go last. -1 priority. | 70 | 100% | 10 | |
Crush | Physical | The user attempts to crush down on the target. Has a 20% chance to cause vulnerable. | 60 | 100% | 25 | |
Drill Sergeant | Support | The user becomes enraged and yells at their ally to do better. The ally's attack and defense are raised. This move is primarily for Double Battles. | -- | -- | 10 | |
Flurry | Physical | Jabs the target repeatedly. This attack hits 2-4 times. | 25 | 90% | 15 | |
Helicopter Kick | Physical | A spinning kick. This attack hits 2-5 times. | 20 | 90% | 10 | |
Life-Ender | Physical | A high-powered move that fails if it isn't used by Kowosu. | 150 | -- | 5 | |
Piercing Poke | Physical | This move bypasses moves such as Protect. If the target is using a move such as Protect, this move does double damage and also lifts effect of Protect. Does not go before protect. | 50 | 100% | 10 | |
Pummel | Physical | The user pummels the target. Has a 20% chance to lower the attack of the opponent. | 60 | 100% | 20 | |
Ready to Fight | Support | The user adopts a combative stance in order to make the battle easier. This boosts the user’s attack and accuracy. | -- | -- | 20 | |
Reckless Charge | Physical | The user charges head-first into the target. It hurts the user a little bit. User receives 1/3 of the damage in recoil. | 80 | 100% | 15 | |
Roundhouse Kick | Physical | The user spins around and kicks, aiming to lower the opponent's speed. | 100 | 80% | 5 | |
Solid Charge | Physical | User assumes a defensive stance and then charges at the opponent. This attack uses the defense stat to calculate damage. | 80 | 100% | 10 | |
Swift Hook | Physical | The user attacks with a swift jab. This move is certain to strike first. +1 Priority. | 40 | 100% | 15 | |
Swift Shield | Support | The user shields itself and its allies from priority moves. This move is primarily for Double Battles. | -- | -- | 20 | |
Toughen | Support | Toughens up. Boosts attack and defense. | -- | -- | 10 | |
Unguarded Strike | Physical | The user foregoes defense to attack the opponent. This move lowers the defense of the user. | 100 | 100% | 5 |
Food Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Bullet Corn | Physical | The user shoots corn at the target. This move hits 2-5 times. | 15 | 90% | 15 | |
Cake Walk | Support | Greatly boost the user's highest stat. | -- | -- | 5 | |
Chocolate Rain | Support | The user performs a ritual, summoning chocolate rain to the battlefield. This replaces any other current weather effects. | -- | -- | 10 | |
Create Jelly | Support | If the user is not already holding an item, creates a random jelly. | -- | -- | 5 | |
Devour | Physical | The user takes a mighty bite out of the target. If it hits, all the target's positive stat changes will be stolen by the user. | 75 | -- | 10 | |
Empty Calories | Support | The user feeds the target empty calories, making them diseased. Metal, Crystal, and Poison types are immune. | -- | 80% | 20 | |
Fast Food | Physical | Fast food. This move is certain to strike first. +1 Priority. | 40 | 100% | 15 | |
Fatten Up | Support | The user greatly increases its Defense. The user changes its ability to Adipose, taking less damage from Fire and Ice-type attacks. Trait changes to Adipose until it switches out. | -- | -- | 10 | |
Feast | Support | The user hosts a grand feast, healing them by half their health. | -- | -- | 5 | |
Food Fight | Magical | Summons food to throw. Has a 20% chance to lower the target's accuracy. | 65 | 100% | 20 | |
Glaze Punch | Physical | User imbues its fists with glaze and takes a punch at the target. Has a 15% chance to lower the target's evasion. | 70 | 100% | 15 | |
Heckle | Physical | Hurls food at the target. Has a 20% chance to lower the defense of the target. | 50 | 90% | 20 | |
Honey Slap | Physical | The user mauls the target with a claw covered in honey. If the target isn't Food-type, the target becomes pure Food type until they switch out. | 60 | 100% | 10 | |
Just Desserts | Physical | This attack does double damage if the user has less than half health. | 80 | 100% | 5 | |
Nutrient Drain | Magical | Saps the nutrients from the target. Restores the user for half the damage done. | 80 | 100% | 10 | |
Seasoning | Support | The user sprinkles seasoning on the opposing team. Food-types do 30% more damage to targets that have seasoning on the target. | -- | 100% | 10 | |
Snack Chomp | Physical | User chomps on the target as if they were a snack. | 60 | 100% | 10 | |
Spicy Tackle | Physical | User charges at the target while smelling delicious. This move can't miss. | 40 | -- | 30 | |
Sugar Kiss | Physical | The user kisses the target with a sweet, sugary kiss. Has a 30% chance to confuse the target. | 50 | 100% | 15 | |
Sugar Rush | Physical | The user charges, amped up on sugar, intending to take the target down. This may make the target flinch(20% chance). | 85 | 100% | 10 | |
Sweet Aroma | Support | The users sends out a sweet aroma, lowering the opposing team's evasiveness. | -- | 100% | 40 | |
Takeout | Physical | The user attacks the target, and then quickly returns to it’s owner to switch places with a party doodle. After attacking, the doodle with switch with another member of it's party. | 75 | 100% | 5 |
Light Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Abyss Breaker | Magical | An extremely bright flash of light that illuminates the entire abyss. Has a 30% chance to boost the user's attack and magical attack. | 100 | 100% | 10 | |
Aurora Flash | Magical | The user sends out a hypnotizing ray of light. Has a 20% chance to confuse the target. | 70 | 100% | 10 | |
Blessed Blade | Physical | The user summons a blade blessed by Louis. Does increased damage for every stat boost this Doodle has. | 20 | 100% | 10 | |
Blinding Lights | Support | Blinding lights cuts the target's accuracy. | -- | 100% | 10 | |
Divine Light | Magical | The user uses divine light to burn the target (20% chance). After using this attack, the user's magical attack lowers. | 120 | 100% | 5 | |
Flare | Support | A bright flare that greatly lower's the target's evasiveness. It may also leave the target with a burn (20% chance). | -- | 100% | 20 | |
Flashbang | Magical | The user surprises the target with sudden light and makes the target flinch. It only works on the first turn each time the user enters in battle. | 30 | 100% | 10 | |
Flashing Strike | Physical | The user shines a light, and then strikes. This move never misses. | 80 | -- | 10 | |
Glimmer Wing | Physical | The user becomes pure light and then smashes into the foe. It heals for 1/2 of the damage inflicted. | 80 | 100% | 10 | |
Glow Up | Support | The user glows up, greatly boosting its magic attack. | -- | 100% | 20 | |
Hope Beacon | Support | The user emits a beacon of light to replenish its other moves and a third of its maximum health. Restores all move's uses and 1/3 of the user's max HP, doesn't work if the user's health is full. | -- | -- | 10 | |
Laser | Magical | A weak laser attacks the target. | 50 | 100% | 25 | |
Lightspeed Flurry | Physical | The user jabs a bunch of times at lightspeed. This move is certain to strike first. +2 Priority. | 75 | 100% | 5 | |
Purge | Support | The user purges all stat changes, resetting them. | -- | -- | 10 | |
Radiant Beam | Magical | The user shines an extremely bright beam at the target. The target's accuracy also has a chance to lower. (20% chance) | 90 | 100% | 10 | |
Relinquish the Dark | Physical | The user beats the target with the intent to rid them of evil. If the target is Dark-type, the user boosts their attack. | 90 | 100% | 10 | |
Shining Severance | Physical | Using the power of divine light, slashes the target's very soul. The target's healing is cut by 50% until they switch out. This is a Slashing move. | 80 | 100% | 5 |
Crystal Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Alloy Missiles | Magical | The user sends 3 missiles made out of various different gems and minerals at the target. | 30 | 100% | 10 | |
Crystal Armor | Support | The user surrounds its body with crystals, boosting its defense. The next attack it uses, if its Crystal-type, does 50% more damage. | -- | -- | 20 | |
Crystal Arrow | Physical | The user shoots an arrow made out of crystal at the target. If the target just switched in, the arrow will lower the target's speed. | 85 | 100% | 10 | |
Crystal Cut | Physical | The user gets a sharp crystal and cuts the target. High chance to crit. 1/6 (16.7%) chance to land a critical hit. | 80 | 100% | 10 | |
Crystal Dust | Magical | Splatters crystal dust at the target. Has a 20% chance to lower the accuracy of the target. | 40 | 100% | 25 | |
Crystal Storm | Magical | Summons a flurry of crystals at the target. This has a 20% chance to lower the magical attack of the target. | 100 | 85% | 5 | |
Crystal Wall | Support | The user summons a crystal wall, making the opponent's physical attacks do half damage for five turns. The user's team takes 1/2 damage by physical attack for 5 turns. | -- | -- | 10 | |
Gem Blast | Magical | The user blasts the target with an assortment of gems. Has a 75% chance to raise the user's Magical Attack. | 55 | 90% | 10 | |
Geode Smash | Magical | The user conjures geodes to send at the target. | 50 | 100% | 25 | |
Opal Pulse | Magical | The user harnesses the power of crystals to release a wave of energy, dealing damage to all other Doodles. | 75 | 100% | 15 | |
Rupture | Magical | The user summons precious gems to burst from the ground underneath a target, dealing large amounts of damage. This greatly lowers the user's magical attack. | 140 | 90% | 10 | |
Shard Surge | Magical | The user sends a wave of water, charged with crystals, at the target. This attack can be either Water or Crystal-type, whichever does more damage. | 80 | 100% | 10 | |
Sparkling Finish | Support | The user takes time to polish away any dirt and feel good, boosting speed and accuracy. | -- | -- | 15 |
Metal Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Binary Blitz | Physical | The user optimizes themself using binary, and then blitzes the target. It hurts the user a little bit. User recieves 1/4 of the damage dealt in recoil. | 120 | 100% | 5 | |
Bonk | Physical | The user bonks the target with its head or an object. This has a 20% chance to cause the target to flinch. | 80 | 100% | 15 | |
Chain Imprisonment | Support | Using chains, prevents the target from escaping for 5 turns. Traps the target for 5 turns until the user switches out. | -- | 100% | 10 | |
Iron Chomp | Physical | User chomps down on the target with a force strong enough to crush steel. | 60 | 100% | 20 | |
Iron Slash | Physical | The user slashes with its steel-hard claws in a criss cross pattern. 10% chance to cause vulnerable. | 80 | 100% | 10 | |
Mercury Puddle | Magical | The user summons a pool of mercury underneath the target, having a chance to poison. (20% chance to poison) | 65 | 100% | 20 | |
Mineral Cannon | Magical | The user gathers all minerals around it and releases them at the target. It may also lower the target's defense (10% chance). | 85 | 100% | 10 | |
Precision Dart | Physical | The user launches a piercing metal dart at the target. This move ignores any stat changes the target has. | 75 | 100% | 20 | |
Scissor Guard | Support | The user guards themselves with their scissors changing their stance to a defensive one. The effect of the move changes depending on the user's trait. Fails automatically if used in succession. | -- | -- | 10 | |
Stab | Physical | Stabs target with a pointy object or weapon. | 50 | 90% | 25 | |
Sword Sweep | Physical | Slashing its sword, this attack does massive damage to all opposing doodles. Has a 20% chance to lower the target's defense. | 85 | 85% | 10 | |
Sharpen | Support | The user sharpens its claws or weapons, greatly boosting their attack. | -- | 100% | 20 |
Spirit Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Befuddlement | Support | This attack confuses the target. | -- | 100% | 20 | |
Boo! | Magical | The user attempts to scare the target. This attack does more damage the faster the user is than the target. | Varies | 100% | 15 | |
Consume Treasure | Support | The user consumes its held item to replenish its moves and all of its health. | -- | -- | 5 | |
Curse | Support | The user inflicts a curse on the target. Spirit types are immune. | -- | 75% | 15 | |
Drain Life | Magical | Using spiritual energy, drains the life of the target. Restores the user for half the damage done. | 40 | 100% | 15 | |
Gleeful Ruse | Magical | The user damages the target, and then tries to trades items. | 75 | 100% | 5 | |
Haunt | Magical | The user disappears using its spiritual form, and then reappears near the target, scaring them. Has a 20% chance to curse the target. | 75 | 90% | 15 | |
Hex | Magical | Casts a spell on the target that does more damage if the target has a status effect (120BP). | 60 | 100% | 10 | |
Hexblade | Physical | A strike that does more damage if the target has a status effect (130BP). | 65 | 95% | 10 | |
Hex Punch | Physical | A spirit punch that does more damage if the target has a status effect (120BP). | 60 | 100% | 10 | |
Incantation | Magical | The user summons evil spirits from an unknown world to haunt the target. This move has a 30% chance to inflict Curse. | 90 | 100% | 10 | |
Intangible | Support | This doodle becomes intangible. It dodges every other attack. | -- | -- | 5 | |
Jealousy | Support | If the user doesn't have an item, boost its attack, defense and speed. Otherwise, no effect. | -- | -- | 15 | |
Misery Dance | Support | The user does a strange, sad dance, greatly increasing its defense. | -- | 100% | 20 | |
Murmur | Support | Inflicts a random status effect on the opponent. Does not inflict the status if the target is immune to that status effect. | -- | 85% | 5 | |
Necromancy | Magical | Does more damage the more fainted doodles in your party. Hit all opposing doodles. Gain 12.5 power each fainted doodle, maximum of 117.5 base power with 5 fainted doodles. | 55 | 100% | 10 | |
Shadow Lurk | Physical | The user lurks in the shadows, and then ambushes the target. This move always goes first. +1 Priority. | 40 | -- | 10 | |
Shadowy Eyes | Magical | A ghastly glare to scare the target. Has a 20% chance to flinch. | 30 | 100% | 20 | |
Sob | Support | The user reminiscences how it became a spirit and starts sobbing. This move lowers all the stats of the target. | -- | 60% | 5 | |
Spirit Claws | Physical | The user attacks using its spiritual energy. This move has a higher chance to critical hit. 1/6 (16.7%) chance to land a critical hit. | 80 | 100% | 10 | |
Spirit Orb | Magical | Gathers spiritual energy to attack the target. Has a 20% chance to lower the magic defense of the target. | 50 | 100% | 20 | |
Vague Vortex | Magical | The user summons a vortex of an unknown origin. Has a 20% chance to confuse. | 90 | 100% | 10 | |
Whisper | Magical | Draws foe in with spooky whispers. Lowers the evasion of the target. | 20 | 100% | 25 |
Ice Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Arctic Blitz | Physical | The user cloaks itself in freezing ice and charges at the target. This hurts the user a little bit. Deals 1/4 of the damage dealt in recoil. | 100 | 100% | 5 | |
Chilling Chorus | Magical | The user sings a chilling chorus at the target, damaging all opposing Doodles. | 75 | 100% | 10 | |
Cone of Cold | Magical | The user attacks the target with a blast of cold air. Has a 10% chance to freeze. | 90 | 100% | 10 | |
Flash Freeze | Magical | The user freezes the air around the target, causing massive damage and freezing the opponent. | 150 | 50% | 5 | |
Frostbite | Magical | The user gives Frostbite to the target. Causes damage to the target at the end of each turn until they switch out. Deals 12% of the target's HP each turn until they switch out. | 150 | 50% | 5 | |
Frostgrip | Physical | Grips the foe with a chilling freeze and has a 10% chance of lowering the target's defense. | 55 | 100% | 10 | |
Ice Prison | Support | Lowers the target's speed and prevents them from switching out. Lowers target's speed by 1 stage and traps them for 3-5m turns unless the user switches out. | -- | 100% | 10 | |
Icy Bite | Physical | User imbues its fangs with ice and takes a bite at the target. Has a 20% chance to freeze the target. | 65 | 100% | 15 | |
Icy Floor | Support | The user turns the field into ice, sometimes causing attackers to miss their attacks. Physical attacks miss 10% more often, and if they miss, the user takes 12% recoil. Icy floor melts upon use of a fire move. | -- | -- | 10 | |
Icy Punch | Physical | The user imbues its fists with ice and takes a punch at the target. Has a 10% chance to freeze the target. | 70 | 100% | 15 | |
Icy Slash | Physical | Imbues claws with ice and then slashes in a criss cross pattern. 10% Chance to freeze. | 80 | 100% | 10 | |
Icy Veil | Support | Your team is protected from being inflicted by status effects for 5 turns. | -- | -- | 10 | |
Piercing Ice | Physical | User pierces the target's defense with icicles. This move ignores any stat changes the target has. Ignores boosted defense. | 75 | 100% | 20 | |
Quick Ice | Physical | The user shoots chunks of ice at the target. This move is certain to strike first. +1 Priority. | 40 | 100% | 15 | |
Royal Ice | Support | The user protects itself for a turn with an ice shield. If anything makes contact with the ice shield, they get frozen. Fails automatically if used in succession. +6 priority. | -- | -- | 10 | |
Snap Freeze | Magical | The user instantaneously tries to freeze the target. This attack has a 50% chance to freeze Water-types. | 80 | 100% | 15 | |
Snow Fort | Support | User makes a snowfort, greatly boosting its defense. | -- | -- | 20 | |
Snowball | Magical | Hurls a snowball. | 50 | 100% | 20 | |
Subzero Blizzard | Magical | The user causes a devastating blizzard, dealing damage to all opponents. The user can't attack next turn (though they can switch out). | 130 | 100% | 5 |
Dark Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Ambush | Physical | The user ambushes the target. This move never misses. | 60 | -- | 15 | |
Chaotic Bolt | Magical | The user gathers chaotic energy and launches at the target. This move's effect is determined by the target's status effect. | 85 | 100% | 10 | |
Choke | Physical | The user aims at the target's neck. This move does damage dependent on the target's current health. | Varies | 100% | 10 | |
Cold Glance | Support | The user glares at the target with an arrogant look. It lowers the target's attack and defense. | -- | 90% | 35 | |
Dark Blast | Magical | Shoots a blast of darkness at a target. Has a 15% chance to lower the target's magical defense. | 85 | 100% | 15 | |
Dark Slash | Physical | Imbues claws with darkness and then slashes in a criss cross pattern. 10% chance to lower the target's defense. | 80 | 100% | 10 | |
Darkness Expansion | Support | The user darkens the field, making dark type attacks do more damage and light type attacks do less damage. Light type attacks remove the darkness. | -- | -- | 10 | |
Frenzied Darkness | Physical | The user frenzies under the guise of darkness, inflicting Vulnerable. 30% Chance to cause vulnerable. | 85 | 100% | 5 | |
Hiss | Support | The user hisses at the opponent, making them afraid to attack. This lowers their attack and magic attack. | -- | 100% | 25 | |
Mutiny | Support | The user convinces the target to mutiny its tamer with it. If it hits, both the user and the target become enraged (curing any other status effects), and the user greatly gains speed. Fails if the user is already raging. | -- | 75% | 10 | |
Night Night | Magical | This attack does double damage if the target is asleep. | 70 | 100% | 10 | |
Pickpocket | Physical | The user steals the opponent's item. Fails if the user already has a held item. | 40 | 100% | 10 | |
Pure Fear | Support | Projects raw terror into the enemy, forcing them to flinch on their next move. This move always attacks last. -6 Priority | -- | 100% | 3 | |
Pursuit | Physical | An attack move that inflicts double damage if used on a foe that is switching out of battle or running away. Goes before the user switches in the case that they do switch out. | 40 | 100% | 20 | |
Retribution | Physical | The power of this attack move is doubled if the user has been hurt by the target in the same turn. This move tends to go last. -1 Priority. | 45 | 100% | 10 | |
Scrutinize | Support | The user scrutinizes the opposing team with a scary look that lowers the Defense stat. | -- | 100% | 40 | |
Shadowbolt | Magical | Shoots a weak bolt at the enemy. | 50 | 100% | 25 | |
Shadowstep | Support | The user steps through the shadows, boosting its speed and crit chance. Boosts critical hit ratio by 2x. Stacks with other critical hit boosting moves/items, but not itself. | -- | 100% | 25 | |
Siphon Soul | Magical | Steals a portion of the soul of the target. Restores the user for half the damage done. | 70 | 100% | 10 | |
Sonata of Darkness | Support | A melody that is banned in many countries. It causes any Doodle to hear this song to faint in 3 turns, unless it switches out of battle. | -- | -- | 5 | |
Taunt | Support | The target is provoked into only using attack moves for three turns. | -- | 100% | 20 | |
Vampiric Strike | Physical | The user strikes with vampiric energy. Restores the user for half the damage done. | 80 | 100% | 10 | |
Worthwhile Sacrifice | Support | User sacrifices themselves to lower the attack and magical attack of the target. The user faints after using this move. | -- | 100% | 5 |
Poison Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Acid Rain | Support | The user performs a ritual, summoning acid rain to the battlefield. This replaces any other current weather effects. | -- | -- | 10 | |
Bad Odor | Support | The user uses their bad odor to lower the opposing Doodle's accuracy and evasion. | -- | 100% | 25 | |
Belch | Support | The user belches in the direction of the target, making them poisoned. Metal, Crystal, and Poison are immune. | -- | 80% | 20 | |
Chemical Cleave | Physical | The user cleaves the target with a poisoned weapon or claws. If it hits, the target's stats will be reset. | 50 | -- | 15 | |
Food Poisoning | Physical | If the target is food type, This attack does double damage. | 70 | 100% | 15 | |
Foreign Substance | Support | The user lobs a substance from another universe at the target, making the target diseased. Inflicts diseased, metal, crystal, and poison are immune. | -- | 100% | 20 | |
Goo Blast | Magical | Launches a ball of unsanitary goo at the target. This has a 20% chance of poisoning. | 80 | 100% | 10 | |
Infection | Magical | The user attempts to infect the target with a deadly disease. If the target is poisoned, replace it with Diseased. | 95 | 100% | 10 | |
Lingering Poison | Support | The user sets up poison on the opponent's side. If any Doodle gets sent out into the poison, they get poisoned. Steel and crystal types are immune. Counts as a hazard. Air types are affected, unlike other hazards. Poison types will absorb and get rid of the lingering poison. | -- | -- | 20 | |
Poison Gas | Support | The user creates poison gas, trying to make the target poisoned. Steel, crystal, and poison types are immune. | -- | 70% | 25 | |
Poison Ivy | Physical | The user attempts to poison the target with a tackle. 30% chance to poison. | 40 | 90% | 20 | |
Poison Punch | Physical | User imbues its fists with poison and takes a punch at the target. Has a 15% chance to poison the target. | 70 | 100% | 15 | |
Poison Spores | Support | The user scatters spores that causes poison. Plant, poison, steel, and crystal types are immune. | -- | 75% | 35 | |
Sulfur Plume | Magical | An eruption of toxic sulfur gas, decreasing the user's defense and magical defense after use. Has a high chance to poison the target(40% chance). | 120 | 80% | 5 | |
Toxic Bomb | Magical | The user sends a deadly poison orb at the target. If the target is poisoned, this attack does double damage (Doubles to 110BP). | 55 | 100% | 10 | |
Venom Bite | Physical | User imbues its fangs with venom and takes a bite at the target. Has a 10% chance to poison the target. | 65 | 100% | 15 | |
Venom Lacerate | Physical | Imbues claws or a weapon with poison and then lacerates in a criss cross pattern. 10% chance to poison. This is a slashing move. | 85 | 100% | 10 | |
Venomous Sting | Physical | Stings the target with a poisonous barb. Has a 30% chance to poison. | 40 | 100% | 30 |
Mythic Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Louis Prayer | Support | Heals the user, or its replacement, by 50% of the user's health one turn in the future. | -- | -- | 5 | |
Meteor Shower | Magical | The user summons a shower of meteors from long ago onto the opponent, dealing massive damage and double damage to Beast-types. This move sharply lowers the defenses of the user. | 100 | 95% | 5 | |
Mythic Blast | Magical | An ancient attack from long ago. | 100 | 100% | 10 | |
Playtime's Over | Physical | This attack does more damage the longer this Doodle is in battle. After attacking, all stat changes are reset. | 30 | 100% | 5 | |
Reverse Singularity | Support | The user changes the laws of physics, causing slower Doodles to go first for 5 turns. Causes doodles that are slower to go first, and faster doodles to go last. Moves with increased or decreased priority do not change (Quick Strike will still always go first). | -- | -- | 5 | |
The World | Support | The other side's next turn is skipped. Prevents them from attacking, switching, and running away. This move always goes last. | -- | -- | 5 |