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Inari is a shinobi of the ShadowClan who runs into the player throughout their journey. The name "Inari" always appears in quotation marks, meaning that it is simply a nickname made to conceal her identity. Her real name is unknown.

Quick Answers

What is the significance of the name 'Inari' in the ShadowClan universe? toggle section
In the ShadowClan universe, 'Inari' is an alias for a female ShadowClan member. The player first encounters her, marking her significance. Her loyalty to the clan is evident when she steals the Stone Key. As a trainee in the ShadowClan, a group known for its history of espionage and assassinations, she uses 'Inari' to hide her real identity, which is not disclosed.
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What happens when the player first encounters Inari in the game? toggle section
Inari, a shinobi-in-training, first meets the player at the end of Route 1, where she inadvertently breaks the Shinobi Code by bumping into them. To prevent her elder from discovering her mistake, she initiates a Doodle battle with the player, promising to give them an Equipment Case and a Dec if she is defeated.
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Why does Inari challenge the player to a battle? toggle section
Inari, a trainee shinobi, instigates a Doodle battle with the player due to an accidental collision. This mishap contravenes the Shinobi Code's Rule 8, which, if exposed to her elder, could lead to her failure and clan-determined destiny. To avert this, she proposes a battle, stipulating that the player must remain silent about the event if she emerges victorious.
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What does Inari give the player after being defeated? toggle section
Upon defeat on Route 1, Inari rewards the player with an Equipment Case and a Decorative Katana.
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Story[]

Route 1 & Crossroads[]

Inari is first encountered by the player when she runs directly into them at the end of Route 1. She hastily gets the player to battle her, in an attempt to get them to not tell on her. When she is defeated, she gives the player an Equipment Case and a Decorative Katana equipment, telling them to keep quiet.

She later reappears at The Crossroads, stealing the Opal Orb from TJ. The player must venture into Crystal Caverns to recover it. Upon defeating her, they can receive a reward at Graphite Lodge's Help Center.

Chef’s Valley[]

Her next appearance is at Chef's Valley, where she explains about Pandishi to Quincy, Suzie, and the player. This is also the first time that her clan, the Shadow Clan, is referenced by its name. Suzie explains that the Shadow Clan carries out thefts and infrequent assassinations. Inari quickly dismisses the part about assassinations as untrue. She then tells the group that the leader of the Shadow Clan owns a Pandishi, and that it can be difficult to deal with sometimes.

Lakewood Sewers[]

Once the player is able to obtain the Book Key, they are able to return to the Lakewood Sewers and unlock the Printing Facility. While the construction worker is trying to remove the blockage, Inari, Rufus, and the player decide to chat at Riffraff’s Lair. After Rufus tells them that he obtained the Forest Key from a bandit with no sanity, Inari tells Rufus and the player that she stole the Stone Key from the Museum Curator of the Doodle Museum of History. To pass the time, the two ask the player which one they want to battle. After the player finishes battling either Rufus or Inari, the construction worker finishes removing the blockage and Route 12 is now able to be accessed.

Underground Oasis Meeting[]

She is briefly mentioned by Mister Riffraff at DoodleCo Office J when he reveals that Yami, the ShadowClan Leader and 5th Executive, has had one of his subordinates (Inari) obtain a key. This means that Yami will surpass Ellen and become the 4th Executive.

Icyridge[]

When player and Desmond were having conversation on the main Bridge,Suddenly, an unfamiliar guard interrupts, revealing herself to be Inari, the shinobi from Chef’s Valley. She mocks the town’s outdated systems and says she infiltrated the guard easily. Inari reveals that her faction of the Shadow Clan—led by Kaze—has gone rogue. Their elder, Yami, no longer seeks the Frigid Key and instead wants to observe the player's strength. She explains that she only sides with Yami to gain power and eventually reform the clan, not because she supports his outdated views.Desmond demands to know where Anna is. Inari admits she knows but won’t reveal it unless the player battles her first, as per Yami’s request. She claims Anna is being held in a secure location, protected by magic and sustained by a food alchemist. Before vanishing, Inari tells the group to meet her at Icywood Forest, where both she and Yami will be waiting.

Icywood Forest[]

After events at Icyridge Bridge, the player and his/her group arrives and reunites with Inari, who introduces them to Yami, the leader of the Shadow Clan and the fourth-ranked DoodleCo executive. Quincy is surprised to see Yami in person and notes something unsettling about him. Yami acknowledges the player's reputation and demands to witness their strength firsthand. Inari vouches for the player, having met them back in Sketchvale, and claims they are even stronger than Kaze. Although Desmond and Suzie urge Yami to skip the fight due to the urgency of finding Anna , Yami refuses, stating that he must see the player's strength for himself. Quincy introduces himself as the CEO’s son and personally vouches for the player, which seems to impress Yami.Desmond demands Anna's location, but Yami insists on a battle first. Inari steps forward, claiming it’s part of their clan’s code to never back down from a fight, and challenges the player. After being defeated, Inari urges Yami to honor the deal, but Yami changes the terms and now demands the player defeat him as well. Inari protests, pointing out that the player’s team isn’t at full strength after just battling her. Yami agrees and delays the battle, confident the player currently stands no chance against him. He hints that a future battle is inevitable.

Suzie questions why the powerful DoodleCo executives don’t simply collect the keys themselves. Quincy explains that it would be bad PR for executives to dominate the key hunt, though Suzie becomes suspicious—especially since the key hunt began after the new executive, the head of PR, was promoted. She warns the group to be careful around him (Probably Joseph Bright).Frustrated, Desmond demands answers again. Inari finally reveals that Anna is hidden in a secret location within the Alchemist’s Grotto, near the Ice Stacks in Icyridge. Quincy says he already checked the grotto but found nothing, to which Inari responds that there's a trick to finding the hidden area. She offers to lead them there.

Alchemist's grotto[]

After the Icywood Forest event, the group reaches the Alchemist's Grotto in Icyridge, searching for a hidden doorway concealed by powerful magic. "Inari" attempts to find it, believing a verbal passcode is required, but confesses she never actually heard the code. Tensions rise as frustration builds — until a mysterious voice calls out. Appearing suddenly is The Witch, an ancient, inhuman being tied to Icyridge’s earliest days.

Desmond warns everyone to stay calm, knowing how dangerous she can be. Amused by their struggles, The Witch decides to help — not out of kindness, but because TJ had insulted her, and she wanted to cause trouble indirectly. She secretly sends the passphrase to Desmond telepathically, noting that he’s the only one insignificant enough for her to interfere with freely.

Once her task is done, "Inari" quickly excuses herself, claiming her job is complete and wishing them luck against the enemy waiting beyond the portal. Without waiting for much reaction, she disappears, leaving the others to continue on without her.

Battles[]

Route 1[]

Tamer Doodle Lvl Trait Held Item Moves
Shinobi "Inari"


Kitsen Lvl. 5 Premonition None Mind Power,
Befuddlement
Reward Equipment Case and Decorative Katana






$200

Crystal Caverns[]

Tamer Doodle Lvl Trait Held Item Moves
Shinobi "Inari"


Mawthra Lvl. 20 Poisonous Skin None Lingering Poison,
Crush,
Swarm,
???
Skorpent Lvl. 21 Firewall Used Timber Hiss,
Flame Rattle,
Retribution,
???
Grufflin Lvl. 22 Caloric Deficit None Sylphid,
Sugar Kiss,
Air Strike,
???
Squed Lvl. 23 Durable None Trap,
Pebble,
Headbutt,
???
Groato Lvl. 24 Careless Used Crayons Headbutt,
Capsize,
Screech,
???
Kitsen Lvl. 25 Magician Used Timber Fiery Bite,
Burning Orb,
Mind Power,
Harmony
Reward 6,000$

Riffraff's Lair[]

Tamer Doodle Lvl Trait Held Item Moves
Shinobi Inari


Groato Lvl. 33 Unknown Used Crayons Bonk,
Body Slam,
Heal,
???
Aluminja Lvl. 33 Unraveling Determination Jelly Reckless Charge,
Iron Slash,
???,
???
Henchum Lvl. 34 Dimwitted Cursed Cloak Glaze Punch,
Unguarded Strike,
Pursuit,
Electro Punch
Corrolizard Lvl. 34 Corrosion Lethal Ornament Thunder Strike,
Goo Blast,
Mercury Puddle,
Psychoforce
Kitsen Lvl. 36 Scorch Gold Laminate Mind Empowerment,
Fireball,
Psychoforce,
Harmony
A-Cryotera Lvl. 36 Bypass Cryotera Rune Cone of Cold,
Aerial,
Feral Fury,
???
Reward $18,000

Icywood Forest[]

Tamer Doodle Lvl Trait Held Item Moves
Shinobi Inari


Aerystal Lvl. 50 Unknown Used Crayons Aerial,
Body Slam,
Storm Heal,
Crystal Cut
Aluminja Lvl. 50 Unraveling Determination Jelly Reckless Charge,
Iron Slash,
Electro Slash,
???
Henchum Lvl. 50 Dimwitted None Glaze Punch,
Unguarded Strike,
Pursuit,
Electro Punch
Corrolizard Lvl. 50 Corrosion Lethal Ornament Thunder Strike,
Goo Blast,
Mercury Puddle,
Psychoforce
Vixalor Lvl. 50 Scorch Lethal Ornament Mind Empowerment,
Fireball,
Psychoforce,
Harmony
A-Cryotera Lvl. 50 Bypass Cryotera Rune Cone of Cold,
Aerial,
Feral Fury,
Dark Blast
Reward $13,000

Personality[]

Inari is very dedicated to being a shinobi, but she is also very clumsy.

Trivia[]