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Doodle World Wiki

Icyridge is a town where the Frigid Key, belonging to Anna, is located. According to Quincy, the town is full of "backwards savages" who hate change. Thus, DoodleCo has not been able to influence the town (excluding Mr Riffraff). The town features an alchemy station which fulfils the role as a Doodle Station.


Story[]

As the player enters the town alongside Quincy, Suzie, and Desmond, they confront three Shadow Clan members attempt to access the lift into the city. Before the battles, Desmond heals The Player's doodles. The clan members remark how they fear being punished by "Yami" before fleeing. Afterwards, Desmond tells the player, Suzie, and Quincy to meet at the town's Help Center.

Desmond explains at the Help center that the town is run by three factions: the townspeople, guards, and the alchemists. The former two groups disassociate with DoodleCo, but the alchemists wish to collaborate with DoodleCo, as it would fulfil their ambition to obtain the Frigid Key. No decision can be made without all three factions agreeing. Desmond believes that Captain Silvier, the head of the guards in charge of protecting Anna should be superseded by the player. Sending the party to meet with Captain Silvier in the guards' longhouse, Desmond states his suspicion towards the alchemists and goes to investigate them.

In the longhouse, Silvier expresses his distrust for the player since he was sent by Desmond, who "abandoned the town when they needed him most" to follow Mister Riffraff. Anna disagrees, saying that Desmond's partnership with Riffraff benefited the town. Suzie insists that the player is capable since they have four keys. Silvier asks the player if they genuinely wish to protect Anna, or if they just want her key. The former choice results in a Karma gain, while the latter results in a karma loss. Afterwards, Silvier states that the leader of the alchemists, Flammesbury, is a candidate for protecting Anna.

TJ enters the room, arrogantly stating that the others are a "speck to his story" as he is the "chosen one." Quincy and Suzie reprimands his behavior, to which he criticizes Suzie of her capability in the group, as she has no ambitions to be a tamer nor gain the keys. Suzie replies she had a promise with an anonymous person which could fix her tastebuds. She also comments that the player is much stronger than TJ, and that they would "wipe the floor" with Silvier. He is offended by this and orders Suzie to be arrested and thrown in the dungeon for treason. When Silvier leaves, Quincy tells the player to meet him in the Help Center to talk with Desmond.

After the player exits the guard house, the story shifts to a private conversation between Desmond and Rosemary. Desmond reveals he must step down as Icyridge's leader soon—not due to old age, but because of a prophecy from Mister Riffraff. In a flashback, Riffraff told Desmond about a dream where Desmond sacrifices himself to save Anna. Desmond accepts his fate, determined to return to Icyridge to fulfill his role one last time, knowing he won't survive beyond the arrival of the player.In the present, Rosemary reluctantly agrees to start looking for Desmond’s successor. Desmond then leaves to check in at the Help Center, hoping the player’s meeting with Captain Silvier has concluded.

At the Help Center, Desmond learns Suzie has been arrested and that Captain Silvier denied their request to guard Anna. Desmond admits fault for Suzie’s arrest and expresses deep concern upon hearing the alchemists are now involved. He explains the alchemists are pro-DoodleCo and dangerously naïve in thinking they can control the company, especially under Teneson’s ruthless leadership. Fearing Mister Riffraff’s prophecy is unfolding, Desmond urges the group to rescue Suzie while he prepares for the next step. He reveals he knows where Anna is being kept and tells them to meet him afterward at the town’s main bridge.

Upon arriving in Icyridge Dungeon, Quincy and the player learn that Suzie has been arrested and imprisoned in the town's dungeon for calling Captain Silvier “dude,” an act considered disrespectful. Head Guard Tinsley explains that Silvier is notoriously strict and often arrests individuals who fall on his bad side. Although Suzie was placed in Level 3 of the dungeon, Tinsley seems sympathetic and hints that he’s not fond of the captain’s authoritarian style.Quincy convinces Tinsley to help them by appealing to Suzie’s importance in protecting Anna and, more personally, acknowledging her as a friend. Tinsley ultimately agrees to allow them access to the lower levels of the dungeon—on the condition that if the player defeats him in a battle. After losing the battle, Tinsley provides them with a key and activates the lift, subtly referencing Desmond’s “last wish” and suggesting that Desmond may be nearing the end of his life.

During the descent, Quincy opens up about his changing perspective, expressing hope that the real TJ—the kind and goofy version—can still be saved. He thanks the player and Suzie for sticking with him, signaling his continued emotional growth and deepening bonds with the group.Suzie is eventually rescued and vents her anger over both her imprisonment and TJ’s increasingly arrogant behavior. She reflects on past bullying she endured, connecting her frustration to old wounds. Despite the tension, she’s grateful to be free and immediately re-joins the group. The trio then prepares to return to Desmond on the Icyridge Main Bridge.

Meanwhile, in a hidden snowy refuge outside Icyridge (Alchemist's Grotto Bunker), TJ hides Anna with the help of Captain Silvier, Alchemist Flammesbury, and other Alchemists. Anna grows uneasy about their isolation, questioning their survival plan. Their safety is disrupted by a mysterious figure known as "The Witch," who appears to collect on an old curse tied to Flammesbury’s bloodline. When mocked by TJ, she turns Abby and Wolfgang into Doodles, leaving the group low on resources. As tensions rise, Anna rejects TJ’s attempts to comfort her, and the group is left in growing uncertainty.

After arriving at Icyridge Bridge, Desmond is found silently reflecting as Suzie and Quincy approach. Suzie gently acknowledges what Tinsley told them—Desmond's final wish. Desmond confirms it, revealing that Mister Riffraff, through a prophetic dream, foresaw his death. He explains how these visions have haunted Riffraff, recounting how Riffraff once foresaw the death of Rebecca, Portia’s mother, and failed to prevent it, resulting in both her death and Riffraff’s exile from DoodleCo after being falsely blamed by Teneson. Quincy reflects on the rumors he’d heard growing up about Riffraff, realizing now how skewed the narrative was.Desmond explains that the dreams cannot be changed, and when Riffraff foresaw his end, he was devastated. To prepare for the inevitable, Desmond made a pact with an otherworldly being—he would gain the power to protect Anna but lose his soul afterward. He believes this sacrifice is necessary to fight the growing threat of the Shadow Clan.

Suddenly, an unfamiliar guard interrupts, revealing herself to be Inari, the shinobi from Chef’s Valley. She mocks the town’s outdated systems and says she infiltrated the guard easily. Inari reveals that her faction of the Shadow Clan—led by Kaze—has gone rogue. Their elder, Yami, no longer seeks the Frigid Key and instead wants to observe the player's strength. She explains that she only sides with Yami to gain power and eventually reform the clan, not because she supports his outdated views.Desmond demands to know where Anna is. Inari admits she knows but won’t reveal it unless the player battles her first, as per Yami’s request. She claims Anna is being held in a secure location, protected by magic and sustained by a food alchemist. Before vanishing, Inari tells the group to meet her at Icywood Forest, where both she and Yami will be waiting. As she disappears, Quincy criticizes DoodleCo's incompetence, while Desmond reflects solemnly, hoping he’ll get the chance to say goodbye to Anna.

After the Icywood Forest event, the group reaches the Alchemist's Grotto in Icyridge, searching for a hidden doorway concealed by powerful magic. "Inari" attempts to find it, believing a verbal passcode is required, but confesses she never actually heard the code. Tensions rise as frustration builds — until a mysterious voice calls out. Appearing suddenly is The Witch, an ancient, inhuman being tied to Icyridge’s earliest days.

Desmond warns everyone to stay calm, knowing how dangerous she can be. Amused by their struggles, The Witch decides to help — not out of kindness, but because TJ had insulted her, and she wanted to cause trouble indirectly. She secretly sends the passphrase to Desmond telepathically, noting that he’s the only one insignificant enough for her to interfere with freely.

Once her task is done, "Inari" quickly excuses herself, claiming her job is complete and wishing them luck against the enemy waiting beyond the portal. Without waiting for much reaction, she disappears, leaving the others to continue on without her.Desmond knows that using the code will set off a chain of events leading to his death — but determined to save Anna, he speaks the command. The portal opens. Before stepping through, he makes Suzie, Quincy, and the player promise to protect Anna in his place. With heavy hearts, they vow to honor his wish. Together, they enter the portal, ready to face whatever awaits on the other side.

After Alchemist's Grotto events,The player arrives at Icyridge Hold and regroups with his friends and saw "Kaze" defeat the final stone guardian as they approached, acknowledging his strength. "Kaze" demands the Frigid Key from Anna, but she insists there's one final trial he must face. Anna, despite her nerves, chooses the player as her champion. "Kaze" remarks that he expected this and begins ranting about the player’s strange, sudden growth in strength—mocking DoodleCo’s failure to record the player's significance before the key hunt began. He muses whether divine intervention protects the player before vowing to defeat them to prove his strength, citing that he was once considered Yami’s successor.The player then battles "Kaze" and defeats him.At that moment, TJ and Captain Silvier return, with Silvier complimenting the player’s strength and understanding why TJ didn’t want him to witness it. Silvier reports that the remaining Shadow Clan members have been captured and are being thrown into the deepest level of Icyridge’s dungeon, Level 9, for life. He announces "Kaze"’s arrest, declaring there will be no trial.the conversation is interrupted by the sudden arrival of Inari and Yami. Inari excitedly praises the player, while Yami expresses his excitement at the thought of battling the player in the future.Inari announces that she is now Yami’s second-in-command, a long-vacant position, and the two clarify that the original Shadow Clan had nothing to do with "Kaze"’s plan. Captain Silvier questions their intentions, and Yami confirms he doesn't care about the imprisoned Shadow Clan members, calling them traitors. Yami requests custody of "Kaze" to punish him personally. "Kaze" panics, desperately begging not to be handed over to Yami. Even as "Kaze" pleads, Captain Silvier, after some thought, decides to hand "Kaze" over to Yami. "Kaze" screams in horror as he’s taken away, with Yami promising that their paths will cross again after the player grows stronger.

After Captain Silvier leaves, he reassures Anna that he’ll be available if she needs anything, though Anna seems confused. The focus shifts to Desmond, and Anna learns that he sacrificed his soul to the Witch to protect them and keep the key safe. Devastated by the loss, Anna is heartbroken that she didn’t get to say goodbye.

Suddenly, Desmond's ethereal form appears, speaking to Anna. The Witch granted him a brief moment to say goodbye, and he reassures her that his actions were motivated by love and a desire to keep her safe. He encourages her to stay strong, reminding her of her heritage as a Doodle War hero's descendant. Though deeply sorrowful, Anna resolves to be strong in the face of her grief.

Anna attempts to award the player the Frigid Key for their protection, but TJ interrupts, demanding a fair chance to earn it now that the Shadow Clan is no longer a threat. Anna agrees to his request, suggesting a battle between the player and TJ. Quincy then asks the player if they trust him. After confirming their trust, Quincy insists on battling TJ in the player's place to help him return to his normal self. Suzie and the player agree to let Quincy step in. TJ arrogantly believes his chances of winning are now greater against Quincy, and Anna nervously agrees. Suzie tells the player to talk to her to watch the upcoming battle between Quincy and TJ.

At Icyridge Hold, Suzie asks if the player is ready to watch the battle between Quincy and TJ for the Frigid Key, with Quincy fighting on the player's behalf. TJ mocks the situation, claiming he would have been scared to face the player. Quincy challenges TJ, telling him that if he loses, he must admit he's not the chosen one. TJ, deeply angered, insists his existence has meaning because he is the chosen one, but Quincy responds with empathy, sharing his own struggles with expectations as the son of the most important man on the island. Quincy encourages TJ to choose his own path.

As the battle begins, the player hears a strange voice urging them to intervene and shift into Quincy's perspective. The player does so, subtly influencing Quincy’s fight, and Quincy defeats TJ. After the battle, TJ is shocked and questions everything, unable to believe he lost. Quincy is also surprised, but TJ leaves, still questioning his worth. Suzie reassures him, but he says nothing.

Anna announces Quincy as the winner, and the player earns the Frigid Key. Quincy reflects on his original goal of seeking the keys for his father's recognition but now realizes that supporting the player will bring him fulfillment. He decides to stop pursuing keys independently and instead stay by the player’s side, like Suzie does. Suzie supports this decision, and Anna, confused, tries to continue giving the player the key.

Just as Anna is about to give the player the Frigid Key, Zavier interrupts, declaring that the key is meant for him. He reveals that he infiltrated Icyridge during the recent chaos and is now prepared to defeat the player, claiming he will steal all the keys and fix DoodleCo’s mistakes. A battle ensues, and the player defeats Zavier once again. Zavier, stunned by his loss, questions the player’s newfound strength, noticing the similarities between his voice and Quincy’s. He accuses Suzie of being a future traitor and warns Quincy not to trust her.

Zavier reveals a secret from Quincy’s past, shocking Quincy and causing him to feel betrayed. Heartbroken, Quincy leaves, declaring that trusting people like Suzie was a mistake. Suzie, devastated and confused, insists she isn’t a traitor, but the player remains uncertain. Suzie leaves for some time alone.

Anna, confused by the emotional turmoil, is then told by Zavier that he is Quincy from an alternate timeline where DoodleCo obtained all ten keys, leading to a second Doodle War. He traveled back in time using Chronos to prevent this future. Zavier explains that in his original timeline, the player was much weaker, only managing to secure two keys before failing. He suggests that Mythical beings may be behind the change and expresses trust in Mister Riffraff before leaving.

Anna finally awards the player the Frigid Key, along with a Life Sap scroll, a memento of her late father’s favorite move. She expresses her grief over his passing and invites the player to join her in speaking with Captain Silvier.

After the events of Icyridge Hold, the player, Anna, and Captain Silvier gather inside the Icyridge Guardhouse. Anna reflects on the chaotic events and expresses her concern over the mysterious figure, Zavier, who appeared and resembled Quincy. The player confirms Zavier’s dangerous. Anna mentions her father warned her that holding the key would bring trouble and struggles with her grief over his death, vowing to mourn in private. Captain Silvier remarks that when the town learns that Anna’s father sacrificed himself to protect her from DoodleCo’s Shadow Clan, all remaining goodwill toward DoodleCo will vanish.

Anna shifts the focus to unresolved matters, particularly regarding the player’s friends. She notes the fallout between Quincy and TJ, caused further by Zavier’s words, which also led to Suzie fleeing in tears. Anna hopes the friendships can be repaired.Returning to business, Anna reminds the player that, traditionally, a Key Holder must be defeated in battle to relinquish their Key, though she had handed the Key over early due to her stress. She formally challenges the player to a battle, reassuring them it’s just a formality, even jokingly asking the player not to make fun of her afterward. During the battle, Anna sends out her Morphiu, affectionately named "Cutie," who is only level 5, and the player easily defeats her.

After the battle, Anna laments for her poor Morphiu but hopes the battle honored her ancestors. With the Key matter resolved, she asks Captain Silvier about leadership succession. Captain Silvier explains that Anna’s father had decided with Rosemary that Rosemary would temporarily lead Icyridge. Anna, wanting to be forward, expresses her wish to eventually take over when she is ready. Captain Silvier confirms that was the plan all along; Rosemary will train Anna and hand leadership to her when the time is right. Anna promises to make the player an honorary citizen of Icyridge someday.

Just then, Quincy appears inside the Guardhouse and asks to speak to the player. Anna encourages the player to go, noting Quincy’s serious tone and wishing them luck.Outside the Guardhouse, Quincy is waiting and asks to speak privately. He apologizes for earlier harsh words, admitting he was hurt by feeling used after a lifetime of betrayal. He explains that even if Zavier's claims about Suzie are true, it’s unfair to judge her based on an alternate version of herself. Quincy says he’s willing to give Suzie another chance and reflects that everyone—himself, TJ, Suzie, and the player—are more than the circumstances of their birth. They are friends and must mend their bond. Quincy suggests the player search for Suzie, likely at the hot springs, while he searches for TJ.

At the Icyridge Hot Springs, the player finds Suzie. She greets them quietly. When the player explains Quincy’s remorse and recent words, Suzie opens up and admits she has been hiding something. She reveals she was originally working for an unknown employer who promised to restore her sense of taste through an experimental procedure if she betrayed Quincy at his darkest moment. Suzie never saw the employer’s face, only communicating through intermediaries. She had initially thought the job would be easy but, after spending time with Quincy, player, and TJ, she found herself genuinely caring for them. After the Miracle Key was obtained, she decided to abandon her mission, get her first Doodle, and find another way to restore her taste without betrayal. She thanks the player for listening, and after the player reassures her, Suzie agrees to head to the Help Center.

Meanwhile, on Icyridge Bridge, Quincy finds TJ, pleading with him to regroup with them. TJ stays silent, conflicted. Quincy tells him he’s not competing with the player anymore and that any key the player earns is a win for all of them. TJ expresses his feelings of existential confusion, explaining that he believed his purpose was to collect the Keys and save the future. Quincy reassures him, saying that while TJ may be special, so is everyone. TJ struggles with the idea but eventually admits he still wants to continue his mission. Quincy accepts that TJ needs time and tells him that they’ll leave word at the Help Center about where they’re heading, so TJ can rejoin when he's ready. TJ thanks Quincy, and Quincy promises not to give up on being TJ’s friend.

The player then reunites with Quincy and Suzie at the Icyridge Help Center. Quincy formally apologizes to Suzie for judging her harshly, and Suzie again confesses about her past orders to betray him. She explains she was contacted anonymously, shown a video of the surgery to restore her taste buds, and tempted with that promise. Although DoodleCo is a possibility, Suzie suspects the real mastermind is an enemy of the CEO, targeting Quincy instead. Suzie reassures Quincy that her loyalties have changed, and she considers the group her true friends now. While Quincy admits he’s still cautious, he accepts her apology.Just then, a mailman delivers a handwritten letter to Quincy. It's from Reginald, Quincy’s butler, who is trapped near Ambasa City. Reginald writes that he suspects a Key is nearby because of frequent activity from Rufus, the Adventurer Unit, Teneson, and Portia. Although neither Teneson nor Portia are interested in the key hunt, their presence is suspicious, and Reginald urges Quincy to come to Ambasa City as soon as possible.

The group discusses how to reach Ambasa City, which is located near a volcano called Ambasa Volcano. The subway system is closed, so direct travel isn’t an option. Fortunately, an alchemist named Abby overhears them. Recognizing the player for saving Anna, Abby offers assistance: the Alchemist’s Grotto has a portal device—originally gifted by the Witch to torment Flammesbury—that is currently set to Route 9, near Ambasa City. Abby suggests using it to bypass the closed subway.Suzie enthusiastically thanks Abby and tries to offer her a Fruitoad keychain, but Abby vehemently refuses, showing a strong dislike for Fruitoads. After the awkward moment, the group prepares to travel. Quincy heads to inform the Help Center receptionist about their plans so can TJ know where they went, while instructing the player to meet at the alchemist base in the Alchemist’s Grotto.

Important Places & NPCs[]

Ser Font[]

Ser Font is a named NPC near the subway station that allows you to unlock the ability to change the font style of your doodle's name. The cost is $100,000 per doodle.

John Doodle[]

John Doodle is a difficult trainer that uses 6 Random Doodles with a higher level than the players party that change weekly. The list of Doodles he uses can be found here. Once a week, when defeated, he will give the player 500 gems. Once they receive this reward, they will have to wait until the next week to claim it again.

Dungeon (Near the market place)[]

Jail where criminals of Icyridge are kept. There are 9 levels, the farther down, the more serious the crime committed. The 9th level is where the worst criminals are kept and not even guards are permitted to go to that level.

Icyridge Hold[]

The Icyridge Hold is the palace in which Anna resides. It is where the player challenges Kaze to prevent him from obtaining the Frigid Key.

Help Center[]

Main Article: Help Center - Icyridge

The Help Center of Icyridge is where citizens of Icyridge are able to create a help request and accept other help requests.

Tricky[]

Tricky is an NPC that unlocks encounters for Circhick after collecting all 5 colored comic pages. She is located in the alchemist station to the left of the entrance.

Doodles[]

Random Encounters

Icon Name Type Rarity Note
Snow Pile (Lv.10-43)
Hyekeke 1 Hyekeke Spark Type IconSpark / Crystal Type IconCrystal Common


Scorsurge 1 Scorsurge Poison Type IconPoison / Spark Type IconSpark Common


Snorolla 1 Snorolla Basic Type IconBasic / Ice Type IconIce Uncommon


Circhick 1 Circhick Ice Type IconIce / Spark Type IconSpark Uncommon After finding all 5 comic book pages.
Snowclowne 1 Snowclowne Ice Type IconIce / Food Type IconFood Rare


Jiangbo 1 Jiangbo Basic Type IconBasic / Fire Type IconFire Rare


Scarfox 1 Scarfox Ice Type IconIce Rare


Saltot 1 Saltot Crystal Type IconCrystal Very Rare


Hahayena 1 Hahayena Spark Type IconSpark / Crystal Type IconCrystal Very Rare


Reward for catching the above Doodles: Icy Guardian Color


Legendary Doodles are not listed in the table above.

Tamers[]

Tamer Doodle Lvl Trait Held Item Moves
Shadow Clan "Shiro"


Fluppy 1
Fluppy

Light Type IconPlant Type Icon
Lvl. 46
???
None
Aurora Flash
Abyssent 1
Abyssent

Water Type IconLight Type Icon
Lvl. 47
???
None
Wrap,
Fin Slash,
Rip Current
Nimbell 1
Nimbell

Light Type Icon
Lvl. 48
???
None
Aurora Flash,
Blessed Blade
Kidere 1
Kidere

Ice Type IconLight Type Icon
Lvl. 49
Guilt
None
Aurora Flash,
Mind Drain
Elefortune 1
Elefortune

Mind Type IconLight Type Icon
Lvl. 50
???
None
Aurora Flash
Reward $5000



Tamer Doodle Lvl Trait Held Item Moves
Shadow Clan "Jiro"


Potterfiend 1
Potterfiend

Earth Type IconDark Type Icon
Lvl. 46
???
None
Earth Surge,
Shale
Scarfox 1
Scarfox

Ice Type Icon
Lvl. 47
???
None
Icy Slash
Runewt 1
Runewt

Earth Type IconMind Type Icon
Lvl. 48
???
None
Psychokinetic Launch
Taryonix 1
Taryonix

Earth Type IconBeast Type Icon
Lvl. 49
???
None
Earth Surge
Cragildae 1
Cragildae

Earth Type IconMelee Type Icon
Lvl. 50
???
None
Mend,
Unguarded Strike
Reward $5000



Tamer Doodle Lvl Trait Held Item Moves
Shadow Clan "Tsuyoi"


Henchum 1
Henchum

Dark Type IconMelee Type Icon
Lvl. 50
???
None
Berserk,
Fiery Punch,
Dark Slash,
Glaze Punch
Prickles 1
Prickles

Plant Type IconMelee Type Icon
Lvl. 50
Retaliate
None
[[]]
Vigimantè 1
Vigimantè

Water Type IconMelee Type Icon
Lvl. 50
Avenger
None
Dark Slash,
Fin Slash,
Slash
Suomous 1
Suomous

Melee Type Icon
Lvl. 50
???
None
Clumsy Swing,
Piercing Poke,
Protect,
Toughen
Xenoxious 1
Xenoxious

Poison Type IconMelee Type Icon
Lvl. 50
???
None
Unguarded Strike,
Dark Slash,
Piercing Poke
Reward $5000



Tamer Doodle Lvl Trait Held Item Moves
Head Guard Tinsley


Carnivower 1
Carnivower

Plant Type IconBeast Type Icon
Lvl. 50
Ferocity
None
Crunch,
Reckless Charge
Hollihare 1
Hollihare

Ice Type IconPlant Type Icon
Lvl. 50
Sickly Sweet
None
Wild Growth,
Cone of Cold
Voltenchant 1
Voltenchant

Spark Type Icon
Lvl. 50
???
None
Reckless Charge,
Dark Slash,
Shock Therapy,
Rest
Riptorvent 1
Riptorvent

Spark Type IconBeast Type Icon
Lvl. 50
Levitate
None
Clumsy Swing,
Piercing Poke,
Aerial
Yorus 1
Yorus

Beast Type Icon
Lvl. 50
???
None
Savage Blow,
Crunch,
Swarm
Caramellow 1
Caramellow

Food Type IconBeast Type Icon
Lvl. 50
???
None
Nutrient Drain,
Sharp Claws,
Ambush
Reward $6500



Tamer Doodle Lvl Trait Held Item Moves
Anna


Morphiu 1
Morphiu

Mind Type IconBasic Type Icon
Lvl. 5
Levitate
None
Psychokinetic Launch
Reward $1000



Help Center[]

While the "Imprisoned" request is active:

Tamer Doodle Lvl Trait Held Item Moves
Tamer Elijah


Tufflaze 1
Tufflaze

Beast Type IconFire Type Icon
Lvl. 46
Composed
Beast Taffy Beast Taffy
Shatter,
Bestial Wrath,
Raging Bonfire,
???
Swoptar 1
Swoptar

Beast Type IconMetal Type Icon
Lvl. 47
Slash Expert
Lethal Ornament Lethal Ornament
Bestial Wrath,
Dark Slash,
Daze,
???
Suomous 1
Suomous

Melee Type Icon
Lvl. 50
Outboxer
???
Light Hook,
Unguarded Strike,
Electro Punch,
???
Malotrick 1
Malotrick

Dark Type IconMind Type Icon
Lvl. 49
Covetous
???
Energy Wave,
Fatal Flaw,
Psychoforce,
???
Scorsurge 1
Scorsurge

Poison Type IconSpark Type Icon
Lvl. 50
Gunk Spark
???
Goo Blast,
Jolt,
Hit-n-Run,
Thunder Strike
Kelpimer 1
Kelpimer

Water Type IconSpirit Type Icon
Lvl. 51
Foam Guard
Used Crayons Used Crayons
Vague Vortex,
Tainted Water,
Taunt,
Storm Heal
Reward $10,000



While the "[Player], Fight Me!" request is active:

Tamer Doodle Lvl Trait Held Item Moves
Wayfarer Jack


Artifixie 1
Artifixie

Ice Type IconMind Type Icon
Lvl. 58
Silly
Blueprint Blueprint
Cone of Cold,
Psychoforce,
Crystal Wall,
Magical Shield
Mielursa 1
Mielursa

Food Type IconInsect Type Icon
Lvl. 59
Bee Arena
Weird Jelly Weird Jelly
Serrated Claws,
Honey Slap,
Icy Bite,
War Cry
Abyssent 1
Abyssent

Water Type IconLight Type Icon
Lvl. 60
Bright Lights
Used Crayons Used Crayons
Abyss Breaker,
Tsunami,
Cone of Cold,
Harmony
Pompaboar 1
Pompaboar

Basic Type Icon
Lvl. 61
Careless
Used Crayons Used Crayons
Earthquake,
Mutiny,
Body Slam,
Fiery Punch
A-Tufflaze 1
A-Tufflaze

Beast Type IconFire Type Icon
Lvl. 62
Annihilation
Tufflaze Rune TufflazeRune
Bestial Wrath,
Raging Bonfire,
Earthquake,
Sharpen
Marigrimm 1
Marigrimm

Spirit Type Icon
Lvl. 63
Serenade
???
Hyper Scream,
Harmony,
Jump Scare,
Siren Song
Reward $10,000


Chests[]

Item Location
Dark Chocolate Dark Chocolate Inside the house located near a green hair NPC named Janet.
Gems 400 Gems In a cell inside dungeon on level three to the right of Suzie's cell (unobtainable after rescuing Suzie)
Duct Tape 3 Duct Tapes To the right after taking the first lift.
Pretty Seashell Pretty Seashell Inside Fisherman's Guild, at the end of the room after going down the ladder.
Chain Capsule Chain Capsule At the top of the hot springs, inside the waterfall.
Weird Jelly Weird Jelly In an alleyway behind the Guard House.
Roulette Ticket Roulette Ticket On some ice stacks to the right of the entrance to Alchemist's Grotto.
Cash $5,000 Behind some crates next to the truss that leads up to the castle.
Unwashed Plushie Unwashed Plushie In the far back of the top floor of the Lacergen Lab.
Smelly Sock Smelly Sock Next to some yellow barrels on the left side of the bottom floor of the Lacergen Lab when you first enter.
Gems 400 Gems Next to the left wall of the dungeon, behind some crates.
Polkadot Capsule 5 Polkadot Capsules In the back of Rosemary's house, on top of a wooden platform. (However, it is slightly glitch)
Stat Candy 12 Stat Candies Inside the blue tent at the campgrounds.
Used Timber Used Timber In the back of the campgrounds.
Lesser Chain Ticket Lesser Chain Ticket Behind a crate, on the right after exiting the tunnel that goes to the area with the well.
Sniper Scope Sniper Scope On top of the watchtower on the right next to the Icyridge Subway
Gems 400 Gems Behind a pillar on the path to the castle.
Island Voucher 2 Island Vouchers Inside the castle, at the right side.
Duct Tape 3 Duct Tapes Inside the castle, at the left side.

Other Rewards[]

Item Location
Data Chip Data Chip After taking the first lift, before entering the town.
Data Chip Data Chip On the bridge, at the very centre.
Data Chip Data Chip In the town's market, near the lamps
Data Chip Data Chip To the left of Arlo's hot springs.
Data Chip Data Chip In the town's market, under the green stand.
Data Chip Data Chip Left of the entrance of Icyridge Castle, behind the purple stall

Trivia[]

  • Icyridge is the area with the most NPCs so far; with over 100 NPCs the player could talk to.
  • This is the first and so far only settlement without a Doodle Station, instead it uses an Alchemy Station. Doodle Storage is still available.
  • The player is able to obtain a secondary starter Doodle in Icyridge depending on their original beginner doodle, The 4 secondary starters are Mabat, Fishel, Bearby, and Foxsy.
    • The 4 secondary starters do not share any Types with the first starters.
  • The Godro NPC is a thinly veiled reference to Gojo from Jujutsu Kaisen. Him talking about the uniforms needing some red, blue or purple in them is a reference to his Cursed Technique Reversal: Red, Cursed Technique Lapse: Blue, and Hollow Technique: Purple respectively.
  • Additionally, the "Alchemist Fein" NPC (located near the entrance of the castle) is a definite reference to Freiren from Freiren: Beyond a Journey's End. Her white hair tied into twin pontails and the mention of her want grilmores sell the point.
  • Wish_z initially stated that Icyridge would be released in early 2024. In his roadmap for April 2024, he stated that it would be released in the same month, but this didn't come to pass. Instead it released a month later, in May 2024.
  • Anybody affiliated with or from the Louis Fanclub is prohibited in Icyridge.
  • There is a chest in the dungeons in a cell near Suzie's cell, but after you exit the level three, you can't go back. This is similar to what happens in Graphite Temple.
  • When this area first released all the chests besides the one near Suzie cell couldn’t be opened