Basic is one of the Types in Doodle World.
Currently, there are 40 Doodles with Basic type without counting the awakened forms or form changes.
Type Effectiveness[]
When attacking:[]
Basic |
Fire |
Water |
Plant |
Spark |
Beast |
Air |
Insect |
Earth |
Mind |
---|---|---|---|---|---|---|---|---|---|
Melee |
Food |
Light |
Crystal |
Metal |
Spirit |
Ice |
Dark |
Poison |
Mythic |
½× | 0× | ½× |
When defending:[]
Basic |
Fire |
Water |
Plant |
Spark |
Beast |
Air |
Insect |
Earth |
Mind |
---|---|---|---|---|---|---|---|---|---|
Melee |
Food |
Light |
Crystal |
Metal |
Spirit |
Ice |
Dark |
Poison |
Mythic |
2× | 0× |
Moves[]
Basic Type Moves | Type | Category | Description | Power | Accuracy | Uses |
---|---|---|---|---|---|---|
Allure | Support | The user allures the target into following them around. This greatly lowers the target's speed. | -- | 100% | 20 | |
Armor Break | Support | The user breaks their armor, lowering their defense and magic defense stat, but greatly boosting its attack, magical attack, and speed. | -- | -- | 10 | |
Armor Up | Support | The user conceals its weakspots, boosting its defense. | -- | 100% | 40 | |
Assail | Physical | The user assaults the target with a charging rush. It hurts the user a little bit. User receives 1/3 of the damage in recoil. | 90 | 85% | 15 | |
Attack Mastery | Support | The user uses their mastery of offense to boost their attack and magical attack. | -- | -- | 10 | |
Bark | Support | Barks aggressively, annoying the target and lowering their defense and magic defense. | -- | 100% | 40 | |
Blowup Blast | Physical | User sacrifices themselves to do a lot of damage to everyone. User faints on hit. | 250 | 100% | 5 | |
Body Slam | Physical | The user crashes into the opponent with a full body slam. | 85 | 100% | 15 | |
Boom Boom | Physical | User sacrifices themselves to do a lot of damage to everyone. User faints on hit. | 200 | 100% | 5 | |
Boring Show | Support | The user puts on a boring show, putting the target to sleep. | -- | 60% | 5 | |
Calming Melody | Support | The user whistles a calming melody, putting the target to sleep if it hits. | -- | 60% | 15 | |
Careless Assault | Physical | The user, not caring about defense, charges into the target. This hurts the user a lot. User takes 25% of damage in recoil. | 120 | 100% | 10 | |
Cauterizing Smash | Physical | The user focuses any burnt areas of the target. This attack does double damage to burned Doodles, but cures them of burn. | 50 | 100% | 20 | |
Center of Attention | Support | The user becomes the center of attention, making them the prime target for all the enemy's attacks. Will automatically fail if used in succession. This move is primarily for Double Battles. | -- | -- | 20 | |
Charge | Physical | The user charges the target, doing damage. | 40 | 100% | 30 | |
Chemical Breath | Magical | The target is hit with a blast of chemical breath. This move's type and effect changes depending on what Doodle is using it. | 80 | 100% | 10 | |
Claw Swipes | Physical | Swipes target. This attack hits 2-5 times. | 15 | 90% | 15 | |
Climate Shot | Magical | The user gathers particles from the weather to form a projectile, and then blasts it of the target. The typing of this move depends on the current weather. | 90 | 100% | 15 | |
Coil | Support | The user coils up. This boosts its Attack and speed stats as well as its accuracy. | -- | 100% | 20 | |
Combo Support | Support | The user gets ready to combo with its ally. The ally does 50% more damage on its next attack. This move is primarily for Double Battles. | -- | -- | 20 | |
Crit Up | Support | The user boosts all allies' crit chance for 5 turns. Boosts critical hit ratio by 2x for the entire team. Stacks with other critical hit boosting moves/items, but not itself. | -- | -- | 10 | |
Crocodile Tears | Support | The user cries up a storm. This lowers the target's magic defense. | -- | 100% | 20 | |
Cutesy Glare | Support | The user glares at the target with a cute look. It greatly lowers the target's attack. | -- | 100% | 20 | |
Disarm | Physical | The user disarms the target, removing the target's held item. | 60 | 100% | 10 | |
Dispose | Physical | The user disposes of any hazards on their side of the field. | 50 | 100% | 10 | |
Do Nothing | Support | The user does nothing. (Given to Doodles who lose one of their moves WITHOUT a replacement being given) . | -- | -- | 1 | |
Entertain | Support | The user entertains the target with various means. This greatly lowers their attack. | -- | 90% | 30 | |
Equality | Magical | This attack move cuts down the target's health to equal the user's health. | -- | 100% | 5 | |
Focus | Support | The user focuses, enabling it to hit its next move regardless of the target's evasiveness. Also enables Basic and Melee-type moves to hit Spirit types. | -- | 100% | 15 | |
FTL Assault | Physical | The user barrages the target with strikes that are faster than light itself. This move always goes first. +1 Priority. | 80 | 100% | 5 | |
Glancing Blow | Physical | The user does a non-lethal strike at the target. The target is left with at least 1 health. If this is used on a doodle with 1HP, it will deal no damage. | 40 | 100% | 40 | |
Harden | Support | The user hardens its body, boosting its defense. | -- | 100% | 40 | |
Haste | Support | The user speeds up, greatly increasing its speed. | -- | -- | 10 | |
Headbutt | Physical | User headbutts the target. Has a 20% chance to flinch. | 60 | 100% | 20 | |
Heal | Support | Using magic, the user restores half their health. | -- | -- | 5 | |
Hide | Support | The user hides, boosting its evasion, but lowering its accuracy. | -- | 100% | 25 | |
Hop | Physical | The user hops into the target. | 40 | 100% | 30 | |
Howl | Support | The user howls, boosting its attack. | -- | 100% | 40 | |
Hype Up | Support | The user hypes up their ally. The ally's attack and magic attack are boosted. This move is primarily for Double Battles. | -- | -- | 10 | |
Hyper Scream | Magical | The user screams at the top of its lungs, doing massive damage. Has a 20% chance to cause flinch. | 110 | 80% | 5 | |
Hyper Voice | Magical | The user sends soundwaves at the opposing team. | 90 | 100% | 10 | |
Jolly Dance | Support | The user does a happy jig, increasing its defense and magic defense. | -- | 100% | 10 | |
Lick | Physical | The user licks the target with its tongue, having a 30% chance to lower the target's attack. | 30 | 100% | 30 | |
Loyalty | Physical | This full-power attack grows more powerful the more the user likes its Trainer. The power is capped to 90. | Varies | 100% | 10 | |
Marking Bite | Physical | A bite that's main purpose is to mark the target. This attack marks the target if it hits. Inflicts Marked onto the target. | 80 | 100% | 20 | |
Marking Shot | Physical | A projectile that marks the target if it hits. Inflicts Marked onto the target. | 80 | 100% | 20 | |
Multi-Hit | Physical | The user hits the enemy multiple times. This move hits 2-5 times. | 15 | 90% | 15 | |
Multi-Smack | Physical | Smacks the target repeatedly. This attack hits 2-5 times. | 20 | 90% | 15 | |
Panhandle | Support | The user begs for money. Only works one time per battle. | -- | -- | 10 | |
Party! | Support | The user convinces the opposing team to party with it. This creates an opening, lowering their defense and magical defense. | -- | 100% | 20 | |
Patchwork | Support | The user uses thread to tie up the foe and trip them, drastically lowering their speed. | -- | 100% | 5 | |
Pirouette | Magical | The user spins and attacks. This attack always does 40 damage. | -- | 100% | 15 | |
Preparation | Support | The user prepares its next attack. The next time the user attacks, it does more damage. The user's next attack deals 50% more damage. | -- | -- | 30 | |
Protect | Support | The user protects itself from the next attack. Fails automatically if used in succession. +6 Priority. | -- | -- | 10 | |
Purl Stitch | Physical | The user attempts to stitch the opponent together. This move hits 2-4 times. | 30 | 90% | 5 | |
Quick Strike | Physical | The user attacks quickly. This move always goes first. +1 Priority. | 40 | 100% | 15 | |
Relief | Support | The user patches up the target, healing them by half their health. This move is primarily for Double Battles. | -- | -- | 10 | |
Roll | Physical | The user rolls into the enemy, doing damage. | 55 | 100% | 15 | |
Sad Zone | Support | The user makes the target sad. It lowers the target's defense and magical defense. Lowers the target's defense and magic defense by 1 stage. | -- | 90% | 20 | |
Scapegoat | Support | The user creates a training dummy for itself using some of its HP. The substitute serves as the user's scapegoat, taking damage for them. User loses 25% of their HP to create a scapegoat. If the damage received by the scapegoat exceeds 25% of the user's HP, the scapegoat fades. Makes the user immune to most status inflicting or stat lowering support moves while the scapegoat is active. | -- | -- | 10 | |
Scram | Support | The user runs away to their tamer to switch places with a party doodle. This move always goes last. -1 Priority. | -- | -- | 10 | |
Screech | Support | The user makes an extremely annoying sound at the target. This greatly lowers their defense. | -- | 90% | 30 | |
Shellshock | Magical | The user attacks using its shell. Has a 10% chance to paralyze. | 60 | 100% | 15 | |
Shield Bash | Physical | User bashes the target with its shield or armor. This attack uses the user's defense stat to calculate damage. | 75 | 100% | 10 | |
Slash | Physical | A basic slash attack. | 70 | 100% | 10 | |
Smack | Physical | Smacks target with its body or hands. | 40 | 100% | 30 | |
Smokescreen | Support | Covers the user in a smokescreen, boosting its evasion. Boosts evasion by 1 stage. | -- | 100% | 25 | |
Squeak | Support | The user squeaks, trying to gain sympathy points. The opposing team's attack are lowered. | -- | 100% | 40 | |
Starbreaker | Physical | This move does more damage the less stars the user has. The base power of this move is 20, increasing by 20 for every star below 6 the user has (Max 120BP). | Varies | 100% | 10 | |
Study | Support | The user studies the target's last used move, and replaces the move with it permanently. | -- | -- | 3 | |
Subterfuge | Physical | The user launches a surprise attack and makes the target flinch. It only works on the first turn each time the user enters battle. +2 priority. | 30 | 100% | 10 | |
Swagger Dance | Support | The user does a strange dance, increasing its defense, magic defense, and speed. | -- | 100% | 20 | |
Swipe | Physical | Swipes target. | 35 | 100% | 30 | |
Tail Smack | Physical | Smacks target with its tail. | 60 | 90% | 15 | |
Tourniquet | Support | Heals all your party's status effects. | -- | -- | 5 | |
Trap | Support | The user traps the target and prevents them from escaping for 3-5 turns. Traps the target for 3-5 turns unless the user switches out. | -- | 100% | 10 | |
Tri-Elemental Slash | Physical | Once this move is used, this move's type turns into a Fire, Ice, or Spark-type move, cycling through them. | 70 | 100% | 10 | |
Wildcard | Support | After using this move, the user uses nearly any random move. | -- | -- | 15 | |
Wrap | Physical | User wraps its body from the target, preventing them from escaping. Traps and inflicts 6% of the opponents HP for 3-5 turns. Trap and damage over time for 3-5 turns, ends if the user swaps out. | 30 | 100% | 20 | |
Yarn Snare | Support | The user sets up a yarn snare on the opponent's side. If any Doodle gets sent out onto the yarn snare, the snare lowers its attack. This move is an entry hazard. | -- | -- | 20 |
Doodles[]
Pure Basic-type Doodles[]
# | Doodle | Type |
---|---|---|
#030 | Plipo | Basic |
#031 | Groato | Basic |
#056 | Wiglet | Basic |
#057 | Pompaboar | Basic |
#062 | Twigon | Basic |
#100 | Louis | Basic |
Half Basic-type Doodles[]
Primary Basic-type Doodles[]
# | Doodle | Type |
---|---|---|
#019 | Bunsweet | Basic/Food |
#020 | Bunswirl | Basic/Food |
#021 | Borbo | Basic/Air |
#022 | Borbek | Basic/Air |
#023 | Frigale | Basic/Air |
#031 | A-Groato | Basic/Water |
#063 | Wvyarn | Basic/Air |
#064 | Drakothread | Basic/Air |
#101 | Spunny | Basic/Spirit |
#104 | Coalt | Basic/Earth |
#105 | Terruma | Basic/Earth |
#292 | Jestwirl | Basic/Mind |
#315 | Maximutt | Basic/Dark |
#316 | Desdog | Basic/Dark |
#368 | Snobobo | Basic/ Ice |
#369 | Snorolla | Basic/ Ice |
#401 | Dustoon | Basic/ Poison |
#402 | Fancyoon | Basic/ Poison |
#409 | Floppet | Basic/ Mind |
#413 | Jiangbo | Basic/Fire |
#414 | Boblop | Basic/Fire |
#418 | Mintiger | Basic/Food |
#419 | Chimestive | Basic/Food |
Secondary Basic-type Doodles[]
# | Doodle | Type |
---|---|---|
#029 | Springling | Plant/Basic |
#116 | Flaskit | Crystal/Basic |
#117 | Vuliable | Crystal/Basic |
#205 | Feesh | Water/Basic |
#206 | Schemeesh | Water/Basic |
#241 | Threec | Insect/Basic |
#242 | Nyanto | Insect/Basic |
#261 | Lacergen | Metal/Basic |
#382 | Buoyanseal | Water/Basic |
#383 | Dameseal | Water/Basic |
#405 | Mallemole | Beast/Basic |
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